Rust Wipe StatsWipe forecast
Now 58,743 players 11,691 servers 104 fresh wipes in 3 h

Local forecast

Creative / Build

Offline 174.107.6.66:28015 checked 4d ago

Current conditions

observed 4d ago
0 / 1
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#14,074
top 63%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.4 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 13:45 UKThu 8 Oct, 12:45 UTC · 19d ago 1 – running 0
Fri 2 Oct, 04:06 UKFri 2 Oct, 03:06 UTC · 26d ago 1 – 6.4 days 1
Thu 1 Oct, 14:39 UKThu 1 Oct, 13:39 UTC · 26d ago 1 – 0.6 days 1
Thu 24 Sep, 14:01 UKThu 24 Sep, 13:01 UTC · 33d ago 1 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
12/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average
4/ 25
93/ 999
43/ 999
91/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
90/ 250

Quick answers

from the figures on this page

About the server

How reliable is Creative / Build, and is it online now?

Right now Creative / Build is down; the last sighting was 4 days 19 hours ago. It was up for 3 of 168 hours across the last 7 full days, 2% of the time. It came to Rust Wipe Stats's notice first on 17 September 2026.

In which location does Creative / Build sit?

There is no published region for Creative / Build. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 174.107.6.66:28015 is its address.

What Rust version is Creative / Build on?

On Creative / Build you will find Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on Creative / Build?

For the game's server browser, Creative / Build publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Creative / Build appear among the Rust Wipe Stats lists and filters?

Creative / Build appears in the following Rust Wipe Stats lists: Community Rust servers, Rust build and creative servers and Rust servers tagged creative. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

What settings does Creative / Build use, and what rules does it enforce?

The name of Creative / Build says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. This server has VAC switched on.

Wipe days

Which days and times does Creative / Build schedule its wipes for?

There is no next wipe to predict, because Creative / Build wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 19 days 21 hours is how long the current world has been running.

What happens on Creative / Build when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Population

Is Creative / Build busy or quiet?

At this moment Creative / Build is down, having last been seen 4 days 19 hours ago. Averaged over seven days: 0 players, peaking at 1.

How does Creative / Build compare with other Rust servers in the rankings?

Player hours over the past week put Creative / Build at #14,074, inside the top 63% of all ranked servers.

Join the server

How do you get into Creative / Build?

Two ways in: press F1 and enter client.connect 174.107.6.66:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players It holds 1 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.