Rust Wipe StatsWipe forecast
Now 75,437 players 11,810 servers 107 fresh wipes in 3 h

Local forecast · EU

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 2d ago

moddedoxide

Current conditions

observed 2d ago
0 / 12
players now
Offline H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#13,018
top 59% · #2439 in EU
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UKMon 26 Oct, 04:39 UTC · 2d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
13/ 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average
0/ 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 103 on average
90/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 61 on average
75/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 42 on average
73/ 300

Quick answers

from the figures on this page

About the server

How reliable is RAID LAB | Build. Test. Repeat., and is it online now?

Last seen 2 days 5 hours ago, RAID LAB | Build. Test. Repeat. is offline now. It was up for 5 of 48 hours across the last 2 full days, 10% of the time. It came to Rust Wipe Stats's notice first on 25 October 2026.

In which location does RAID LAB | Build. Test. Repeat. sit?

In Europe is where RAID LAB | Build. Test. Repeat. lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 179.255.185.126:28015 is its address.

What version of Rust is running on RAID LAB | Build. Test. Repeat.?

On RAID LAB | Build. Test. Repeat. you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which meaning sits behind each tag on RAID LAB | Build. Test. Repeat.?

For the game's server browser, RAID LAB | Build. Test. Repeat. publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp12 (Max players): Capacity: 12; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^k (Build server): Practise building and work out base designs; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does RAID LAB | Build. Test. Repeat. appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RAID LAB | Build. Test. Repeat.: Rust servers in Europe, Modded Rust servers, Aim, UKN and combat training servers and Rust build and creative servers. Find it on the server list under Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Map and rules

Which settings and rules are in force on RAID LAB | Build. Test. Repeat.?

The name of RAID LAB | Build. Test. Repeat. says nothing about gather rate. Groups fall back to the game's default of 8 players. combat training is the game mode, aim and PvP drills, with loot supplied. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe schedule

Which days and times does RAID LAB | Build. Test. Repeat. schedule its wipes for?

Its rhythm cannot be read yet, as too few of RAID LAB | Build. Test. Repeat.'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 16 hours.

What happens on RAID LAB | Build. Test. Repeat. when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 7 hours after the reset.

Player counts

How many players does RAID LAB | Build. Test. Repeat. hold?

RAID LAB | Build. Test. Repeat. is offline at the moment; the last sighting was 2 days 5 hours ago. Across the past week it peaked at 1 and averaged 0 players.

Where does RAID LAB | Build. Test. Repeat. sit in the rankings?

Seven-day player hours place RAID LAB | Build. Test. Repeat. at #13,018, inside the top 59% of ranked servers and at #2,439 in Europe.

How to join

How do you get into RAID LAB | Build. Test. Repeat.?

Enter client.connect 179.255.185.126:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp12
Max players Capacity: 12.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Gameplay

^d
Combat training Practise aim and PvP here, with loot given to you.
^k
Build server Practise building and work out base designs.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EU
Europe The server browser puts it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.