Local forecast · EU
RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Current conditions
observed 2d agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,018
- top 59% · #2439 in EU
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UKMon 26 Oct, 04:39 UTC · 2d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is RAID LAB | Build. Test. Repeat., and is it online now?
Last seen 2 days 5 hours ago, RAID LAB | Build. Test. Repeat. is offline now. It was up for 5 of 48 hours across the last 2 full days, 10% of the time. It came to Rust Wipe Stats's notice first on 25 October 2026.
In which location does RAID LAB | Build. Test. Repeat. sit?
In Europe is where RAID LAB | Build. Test. Repeat. lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 179.255.185.126:28015 is its address.
What version of Rust is running on RAID LAB | Build. Test. Repeat.?
On RAID LAB | Build. Test. Repeat. you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on RAID LAB | Build. Test. Repeat.?
For the game's server browser, RAID LAB | Build. Test. Repeat. publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp12 (Max players): Capacity: 12; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^k (Build server): Practise building and work out base designs; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): The server browser puts it under Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RAID LAB | Build. Test. Repeat. appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include RAID LAB | Build. Test. Repeat.: Rust servers in Europe, Modded Rust servers, Aim, UKN and combat training servers and Rust build and creative servers. Find it on the server list under Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which settings and rules are in force on RAID LAB | Build. Test. Repeat.?
The name of RAID LAB | Build. Test. Repeat. says nothing about gather rate. Groups fall back to the game's default of 8 players. combat training is the game mode, aim and PvP drills, with loot supplied. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe schedule
Which days and times does RAID LAB | Build. Test. Repeat. schedule its wipes for?
Its rhythm cannot be read yet, as too few of RAID LAB | Build. Test. Repeat.'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 16 hours.
What happens on RAID LAB | Build. Test. Repeat. when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 7 hours after the reset.
Player counts
How many players does RAID LAB | Build. Test. Repeat. hold?
RAID LAB | Build. Test. Repeat. is offline at the moment; the last sighting was 2 days 5 hours ago. Across the past week it peaked at 1 and averaged 0 players.
Where does RAID LAB | Build. Test. Repeat. sit in the rankings?
Seven-day player hours place RAID LAB | Build. Test. Repeat. at #13,018, inside the top 59% of ranked servers and at #2,439 in Europe.
How to join
How do you get into RAID LAB | Build. Test. Repeat.?
Enter client.connect 179.255.185.126:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.