Local forecast
Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #7,581
- top 34%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- 1d 4h
- Fri 30 Oct, 08:37 UK · 08:37 UTC
Next wipe
a steady gapFriday 30 October, 08:37 UK · 08:37 UTC
in 1d 4h
Every 5 days 8 hours · medium confidence
Coming wipes
- Fri 30 Oct 08:37 UK · 08:37 UTC 1d 4h
- Wed 4 Nov 16:19 UK · 16:19 UTC 6d 11h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 14h FW
- Tue 10 Nov 00:01 UK · 00:01 UTC 11d 19h
- Sun 15 Nov 07:43 UK · 07:43 UTC 17d 3h
- Fri 20 Nov 15:24 UK · 15:24 UTC 22d 11h
- Wed 25 Nov 23:06 UK · 23:06 UTC 27d 18h
- Tue 1 Dec 06:48 UK · 06:48 UTC 33d 2h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:37 UK · 08:37 UTC, in 1d 4h. Every 5 days 8 hours · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 01:55 UKSun 25 Oct, 00:55 UTC · 4d ago | 2 | – | running | 0 |
| Mon 19 Oct, 18:13 UKMon 19 Oct, 17:13 UTC · 9d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 15:43 UKWed 14 Oct, 14:43 UTC · 14d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 16:24 UKThu 8 Oct, 15:24 UTC · 20d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 20:03 UKWed 7 Oct, 19:03 UTC · 21d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 15:48 UKMon 5 Oct, 14:48 UTC · 23d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 03:29 UKMon 5 Oct, 02:29 UTC · 24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 27d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 22:51 UKWed 30 Sep, 21:51 UTC · 28d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 22:19 UKFri 25 Sep, 21:19 UTC · 33d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 20:54 UKMon 21 Sep, 19:54 UTC · 37d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 16:25 UKSun 20 Sep, 15:25 UTC · 38d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 15:20 UKMon 14 Sep, 14:20 UTC · 44d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Zombie Land - TEST 1?
Across the last 48 hours the average was 20 server fps, with a floor of 20. At its peak the world had 113,419 entities, counting buildings, deployables and the rest. The peak memory draw was 4,283 MB. A falling fps and a rising entity count show up to players as lag.
Is Zombie Land - TEST 1 online at the moment, and how consistent is its uptime?
As of now, Zombie Land - TEST 1 is online. Its reported uptime shows a restart about 17 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Zombie Land - TEST 1 run from?
No region is published by Zombie Land - TEST 1; the region code is us4. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 216.39.241.162:28025.
What Rust version is Zombie Land - TEST 1 on?
Rust network protocol 2635 and build 168909 on Windows is what Zombie Land - TEST 1 runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which operator is responsible for Zombie Land - TEST 1?
A zombieland.io hostname is published by Zombie Land - TEST 1 and by 2 other servers we track, which points to the same operator running them.
What do Zombie Land - TEST 1's tags tell you?
For the game's server browser, Zombie Land - TEST 1 publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts14 (Group limit): Teams hold no more than 14; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus4 (Region code): Region code: us4; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Zombie Land - TEST 1?
Zombie Land - TEST 1 appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust servers with zombies. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which map is in use on Zombie Land - TEST 1?
Zombie Land - TEST 1 runs a procedural map of size 4,500, seed 1337, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on Zombie Land - TEST 1?
No gather rate appears in the name Zombie Land - TEST 1. The limit on groups is 14 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Zombie Land - TEST 1 wipe?
Recent wipes on Zombie Land - TEST 1 have come about every 2.8 days. Friday 30 October at 08:37 UTC is when its next wipe is due. The current map and world began 4 days.
What happens on Zombie Land - TEST 1 when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 1 hours after the reset. 50% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 2.5 when the crowd did not hold.
Population history
What sort of population does Zombie Land - TEST 1 carry?
Zombie Land - TEST 1 is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 2 and averaged 0 players.
What position does Zombie Land - TEST 1 hold among Rust servers?
The last seven days of player hours rank Zombie Land - TEST 1 at #7,581, in the top 34% of ranked servers.
Getting in
What steps let you join Zombie Land - TEST 1?
Enter client.connect 216.39.241.162:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. http://Zombieland.io is its website.