Local forecast
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
12% full
- 7-day average
- 3
- peak 12
- Rank
- #1,735
- top 8%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UK FWThu 1 Oct, 17:43 UTC · 28d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Its average over the last 48 hours was 30 server fps, and it never dropped below 21. At its peak the world had 238,441 entities, counting buildings, deployables and the rest. At most it drew 4,976 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online now?
As of now, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online. Going by its reported uptime, the last restart was about 10 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting based in?
For RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 194.50.234.140:28015 is its address.
What version of Rust is running on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The server browser reads these tags from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear among the Rust Wipe Stats lists and filters?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What map is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
The game generates the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, procedural, size 4,500, seed 124032105. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
Which days and times does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting schedule its wipes for?
Once a month is all RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 28 days 1 hours. The tags state that it wipes once a month.
What should you expect from wipe day on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
At their busiest, its recent wipes averaged 20 players. 45 hours after the latest wipe, the crowd hit its peak.
Player counts
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting busy or quiet?
The live count for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: 6 players, with 50 slots in total. Averaged over seven days: 3 players, peaking at 12. Its busiest point in the last 48 hours was 20:00 UTC, averaging 6 players.
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?
The last seven days of player hours rank RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,735, in the top 8% of ranked servers.
Getting in
How do you get into RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Two ways in: press F1 and enter client.connect 194.50.234.140:28015, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://shop.rflservers.com/.