Rust Wipe StatsWipe forecast
Now 60,085 players 11,768 servers 135 fresh wipes in 3 h

Local forecast · EU

Realistics

Online EU 195.60.166.159:28015 checked 5m ago

moddedoxide

Current conditions

observed 5m ago
0 / 40
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#15,193
top 68% · #2553 in EU
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.4 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:02 UKFri 2 Oct, 07:02 UTC · 26d ago 2 – running 0
Sun 20 Sep, 23:25 UKSun 20 Sep, 22:25 UTC · 38d ago 3 halved by day 3 11.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
12/ 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average
0/ 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 103 on average
53/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 61 on average
27/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average
48/ 300

Quick answers

from the figures on this page

About the server

Is performance good on Realistics?

Server fps averaged 60 in the last 48 hours; the lowest was 55. Buildings, deployables and all else in the world took the entity count to a peak of 4,133. The peak memory draw was 2,433 MB. Lag is what players call it when fps is low and entities are piling up.

Is Realistics online at the moment, and how consistent is its uptime?

As of now, Realistics is online. The uptime it reports puts the last restart about 14 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does Realistics run from?

With its EU tag, Realistics lists itself in Europe. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 195.60.166.159:28015 is its address.

What version of Rust is running on Realistics?

Rust network protocol 2635 and build 168909 on Linux is what Realistics runs. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on Realistics?

These are the tags Realistics publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; EU (Europe): You will find it listed in Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Realistics appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Realistics: Rust servers in Europe, Modded Rust servers and Aim, UKN and combat training servers. Find it on the server list under Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

What map is Realistics on?

The game generates the map on Realistics, procedural, size 6,000, seed 1337. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.

What settings does Realistics use, and what rules does it enforce?

The name of Realistics says nothing about gather rate. The default of 8 players is the group limit here. It plays as combat training, loot is handed out for aim and PvP practice. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

On what schedule does Realistics wipe?

The record of Realistics's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 15 hours is how long the current world has been running.

What happens on Realistics when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 11 hours in. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 3.

Population history

What sort of population does Realistics carry?

Realistics is carrying 0 players at the moment, out of 40 slots. Averaged over seven days: 0 players, peaking at 1.

How does Realistics compare with other Rust servers in the rankings?

Seven-day player hours place Realistics at #15,193, inside the top 68% of ranked servers and at #2,553 in Europe.

Join the server

What do you do to join Realistics?

Enter client.connect 195.60.166.159:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Capacity: 40.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Gameplay

^d
Combat training Practise aim and PvP here, with loot given to you.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

EU
Europe You will find it listed in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.