Local forecast · EA
Hard
Offline EA 203.135.211.120:28015 checked 42d ago
Current conditions
observed 42d agoplayers now
- 7-day average
- 0
- peak –
- Rank
- #14,481
- #471 in EA
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is Hard online at the moment, and how consistent is its uptime?
Right now Hard is down; the last sighting was 42 days 14 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 17 September 2026.
In which location does Hard sit?
With its EA tag, Hard lists itself in Asia. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 203.135.211.120:28015 is its address.
What Rust version is Hard on?
Rust network protocol 2633 and build 163794 on Windows is what Hard runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do Hard's tags tell you?
For the game's server browser, Hard publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; EA (East Asia): You will find it listed in East Asia. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Hard?
The Rust Wipe Stats lists that include Hard are: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What map is Hard on?
The map is procedural, generated by the game on Hard.
Which settings and rules are in force on Hard?
No gather rate appears in the name Hard. The default of 8 players is the group limit here. This server runs pve, no combat between players. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. Vanilla is the server's own label: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does Hard schedule its wipes for?
Too few wipes on Hard are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 55 days 11 hours is how long the current world has been running.
Population history
What sort of population does Hard carry?
Hard is offline at the moment; the last sighting was 42 days 14 hours ago.
What position does Hard hold among Rust servers?
Seven-day player hours place Hard at #14,481, inside the top – of ranked servers and at #471 in Asia.
Join the server
How do you get into Hard?
Open the console in Rust with F1, then type client.connect 203.135.211.120:28015 to join. On this page, Launch Rust does the same through Steam.