Local forecast
Magic Test Server
Offline 35.132.96.40:28115 checked 22d ago
Current conditions
observed 22d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,967
- top 71%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 15:39 UKSun 27 Sep, 14:39 UTC · 31d ago | 1 | – | running | 1 |
| Fri 25 Sep, 18:58 UKFri 25 Sep, 17:58 UTC · 33d ago | 1 | – | 1.9 days | 0 |
| Tue 22 Sep, 22:43 UKTue 22 Sep, 21:43 UTC · 36d ago | 1 | held half | 2.8 days | 0 |
| Sat 19 Sep, 16:13 UKSat 19 Sep, 15:13 UTC · 39d ago | 1 | held half | 3.3 days | 0 |
| Thu 17 Sep, 22:03 UKThu 17 Sep, 21:03 UTC · 41d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How reliable is Magic Test Server, and is it online now?
Magic Test Server is currently offline, with the last sighting 22 days ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Magic Test Server sit?
No region is published by Magic Test Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 35.132.96.40:28115.
What version of Rust is running on Magic Test Server?
Rust network protocol 2633 and build 165217 on Windows is what Magic Test Server runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do Magic Test Server's tags tell you?
For the game's server browser, Magic Test Server publishes these tags: gmprimitive (Game mode): Bows, spears and melee only: no guns in this primitive mode; mp10 (Max players): 10 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): Game build: 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Magic Test Server?
The Rust Wipe Stats lists that include Magic Test Server are: Modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is in use on Magic Test Server?
A procedural map, generated by the game, runs on Magic Test Server.
Which settings and rules are in force on Magic Test Server?
No gather rate appears in the name Magic Test Server. The default of 8 players is the group limit here. It plays as primitive, nothing firearm-based: bows, spears, melee. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe times
When does Magic Test Server wipe?
Magic Test Server keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 31 days 8 hours.
What should you expect from wipe day on Magic Test Server?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
Is Magic Test Server busy or quiet?
Magic Test Server is offline at the moment; the last sighting was 22 days ago.
Where does Magic Test Server sit in the rankings?
Ranked #15,967 on seven-day player hours, Magic Test Server is in the top 71% of all ranked servers.
Join the server
What steps let you join Magic Test Server?
Open the console in Rust with F1, then type client.connect 35.132.96.40:28115 to join. On this page, Launch Rust does the same through Steam.