Local forecast
R2 - Aim training / Matchmaking / Facechecks - RU Main
Online 46.174.53.96:28015 checked 5m ago
Current conditions
observed 5m agoplayers now
83% full
- 7-day average
- 208
- peak 509
- Rank
- #46
- top 0.2%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 23h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 23h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 23h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 23h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 23h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:54 UK FWThu 1 Oct, 17:54 UTC · 26d ago | 610+83 queue | – | running | 583 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on R2 - Aim training / Matchmaking / Facechecks - RU Main?
Server fps averaged 60 in the last 48 hours; the lowest was 60. At its peak the world had 12,335 entities, counting buildings, deployables and the rest. At most it drew 4,180 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online now?
You will find R2 - Aim training / Matchmaking / Facechecks - RU Main online at the moment. The uptime it reports puts the last restart about 14 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is R2 - Aim training / Matchmaking / Facechecks - RU Main based in?
Its name points to Europe, though R2 - Aim training / Matchmaking / Facechecks - RU Main publishes no region tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 46.174.53.96:28015 is its address.
What version of Rust is running on R2 - Aim training / Matchmaking / Facechecks - RU Main?
Rust network protocol 2635 and build 168909 on Linux is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Who is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?
The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other servers we track, as all publish a r2rust.com hostname.
Which meaning sits behind each tag on R2 - Aim training / Matchmaking / Facechecks - RU Main?
These are the tags R2 - Aim training / Matchmaking / Facechecks - RU Main publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp450 (Max players): It holds 450 players; ts12 (Group limit): You can have up to 12 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP: loot is supplied; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry R2 - Aim training / Matchmaking / Facechecks - RU Main?
The Rust Wipe Stats lists that include R2 - Aim training / Matchmaking / Facechecks - RU Main are: Rust servers in Europe, Modded Rust servers and Aim, UKN and combat training servers. These filters on the server list will bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.
Map and rules
What map is R2 - Aim training / Matchmaking / Facechecks - RU Main on?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on R2 - Aim training / Matchmaking / Facechecks - RU Main. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by discord.gg/r2aim.
What settings does R2 - Aim training / Matchmaking / Facechecks - RU Main use, and what rules does it enforce?
Gather rate is not given in the name for R2 - Aim training / Matchmaking / Facechecks - RU Main. The limit on groups is 12 players. It plays as minigames & battle royale, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe?
R2 - Aim training / Matchmaking / Facechecks - RU Main wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 26 days 1 hours.
What happens on R2 - Aim training / Matchmaking / Facechecks - RU Main when wipe day arrives?
At their busiest, its recent wipes averaged 610 players. The latest wipe peaked 0 hours in, with a queue of 83 behind it.
Population history
What sort of population does R2 - Aim training / Matchmaking / Facechecks - RU Main carry?
The live count for R2 - Aim training / Matchmaking / Facechecks - RU Main: 372 players, with 450 slots in total. The seven-day average is 208 players, with a peak of 509. At 10:00 UTC it was busiest over the past 48 hours, averaging 397 players.
What position does R2 - Aim training / Matchmaking / Facechecks - RU Main hold among Rust servers?
Player hours over the past week put R2 - Aim training / Matchmaking / Facechecks - RU Main at #46, inside the top 0.2% of all ranked servers.
Getting in
What do you do to join R2 - Aim training / Matchmaking / Facechecks - RU Main?
Two ways in: press F1 and enter client.connect 46.174.53.96:28015, or join from this page with Launch Rust, which opens Steam and connects you. https://r2rust.com is its website.