Local forecast
R2 Test Server
Online 195.18.27.189:35007 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,664
- top 30%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:05 UKFri 2 Oct, 07:05 UTC · 27d ago | 1 | – | running | 0 |
| Sun 13 Sep, 14:42 UKSun 13 Sep, 13:42 UTC · 45d ago | 1 | halved by day 6 | 18.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on R2 Test Server?
Server fps averaged 235 in the last 48 hours; the lowest was 213. Buildings, deployables and all else in the world took the entity count to a peak of 137,354. At most it drew 3,992 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is R2 Test Server, and is it online now?
As of now, R2 Test Server is online. Its reported uptime shows a restart about 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does R2 Test Server run from?
For R2 Test Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 195.18.27.189:35007.
What version of Rust is running on R2 Test Server?
Rust network protocol 2635 and build 167058 on Windows is what R2 Test Server runs. Steam updates your game for you; the protocol must match to join.
Server tags
Who operates R2 Test Server?
The same operator most likely runs R2 Test Server and 2 other servers we track, as all publish a r2rust.com hostname.
Which meaning sits behind each tag on R2 Test Server?
The server browser reads these tags from R2 Test Server: gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): Capacity: 250; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs167058 (Build): It runs game build 167058; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does R2 Test Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include R2 Test Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is R2 Test Server on?
R2 Test Server runs a procedural map of size 4,750, seed 1234, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
Which settings and rules are in force on R2 Test Server?
No gather rate appears in the name R2 Test Server. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe schedule
Which days and times does R2 Test Server schedule its wipes for?
Too few wipes on R2 Test Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 27 days 1 hours.
What should you expect from wipe day on R2 Test Server?
At their busiest, its recent wipes averaged 1 players. 12 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 6.
Population history
Is R2 Test Server busy or quiet?
Out of 250 slots, R2 Test Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. At 03:00 UTC it was busiest over the past 48 hours, averaging 2 players.
What position does R2 Test Server hold among Rust servers?
The last seven days of player hours rank R2 Test Server at #6,664, in the top 30% of ranked servers.
How to join
How do you get into R2 Test Server?
Enter client.connect 195.18.27.189:35007 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.