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Now 78,653 players 11,789 servers 243 fresh wipes in 3 h

Local forecast · OC

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 15m ago

weekly wipes moddedoxide

Current conditions

observed 15m ago
0 / 50
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,276
top 69% · #178 in OC
Last wipe
10d ago
weekly schedule
Next wipe
3d 10h
Mon 2 Nov, 09:15 UK · 09:15 UTC

Next wipe

Monday 2 November, 09:15 UK · 09:15 UTC

in 3d 10h

–days
–hours
–min
–sec

Weekly: 7 days after its last wipe

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

0246823:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Monday 2 November, 09:15 UK · 09:15 UTC, in 3d 10h. Weekly: 7 days after its last wipe

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
0/ 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 72 on average
70/ 250
Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 2 on average
2/ 40
2/ 50
720/ 800
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 222 on average
199/ 400

Quick answers

from the figures on this page

Server details

Does [AU] RustWars: WWII in Rust (In Development) hold a steady performance?

Server fps averaged 5 in the last 48 hours; the lowest was 5. Buildings, deployables and all else in the world took the entity count to a peak of 128. Memory use reached 904 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it online now?

As of now, [AU] RustWars: WWII in Rust (In Development) is online. The uptime it reports puts the last restart about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 19 October 2026.

Where does [AU] RustWars: WWII in Rust (In Development) run from?

With its OC tag, [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 51.161.198.101:28005.

What Rust version is [AU] RustWars: WWII in Rust (In Development) on?

On [AU] RustWars: WWII in Rust (In Development) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on [AU] RustWars: WWII in Rust (In Development)?

For the game's server browser, [AU] RustWars: WWII in Rust (In Development) publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): Capacity: 50; ts40 (Group limit): Team size is capped at 40; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; OC (Oceania): You will find it listed in Oceania. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [AU] RustWars: WWII in Rust (In Development) appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers and Modded Rust servers. These filters on the server list will bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules and settings

What map is [AU] RustWars: WWII in Rust (In Development) on?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

Which settings and rules are in force on [AU] RustWars: WWII in Rust (In Development)?

No gather rate appears in the name [AU] RustWars: WWII in Rust (In Development). The limit on groups is 40 players. minigames & battle royale is the game mode, battle royale, arenas, Bedwars and parkour. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?

weekly: 7 days after its last wipe is what the estimate of [AU] RustWars: WWII in Rust (In Development)'s next wipe rests on. Expect the next wipe on Monday 2 November at 09:15 UTC. The current map and world began 10 days 13 hours. Its tags carry a weekly wipe schedule.

Population history

How many players does [AU] RustWars: WWII in Rust (In Development) hold?

[AU] RustWars: WWII in Rust (In Development) is carrying 0 players at the moment, out of 50 slots. The seven-day average stands at 0 players.

How does [AU] RustWars: WWII in Rust (In Development) compare with other Rust servers in the rankings?

Seven-day player hours place [AU] RustWars: WWII in Rust (In Development) at #15,276, inside the top 69% of ranked servers and at #178 in Oceania.

Join the server

What steps let you join [AU] RustWars: WWII in Rust (In Development)?

Two ways in: press F1 and enter client.connect 51.161.198.101:28005, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp50
Max players Capacity: 50.
ts40
Group limit Team size is capped at 40.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Wipe schedule

^w
Weekly Wipes come once a week here.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

OC
Oceania You will find it listed in Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.