Local forecast
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 4d ago
Current conditions
observed 4d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,276
- top 69%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:12 UKThu 15 Oct, 11:12 UTC · 14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is 4Netplayers.The.special.forces online at the moment, and how consistent is its uptime?
4Netplayers.The.special.forces is currently offline, with the last sighting 4 days 10 hours ago. In the last 7 full days it stayed up 85 of 168 hours, 51% of the time. The first sighting by Rust Wipe Stats was on 15 September 2026.
Where does 4Netplayers.The.special.forces run from?
There is no published region for 4Netplayers.The.special.forces. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 51.89.152.8:32600.
What version of Rust is running on 4Netplayers.The.special.forces?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers.The.special.forces runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on 4Netplayers.The.special.forces?
The server browser reads these tags from 4Netplayers.The.special.forces: gmsoftcore (Game mode): The rules are softer here: softcore; mp10 (Max players): 10 player slots are available; ts4 (Group limit): You can have up to 4 players per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry 4Netplayers.The.special.forces?
4Netplayers.The.special.forces appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
Which map is in use on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces runs a procedural map of size 4,500, seed 1382625960, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does 4Netplayers.The.special.forces use, and what rules does it enforce?
No gather rate appears in the name 4Netplayers.The.special.forces. The limit for groups is 4 players (quad). This server runs softcore, Facepunch's friendlier mode, where part of your loot stays with you. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
On what schedule does 4Netplayers.The.special.forces wipe?
Too few wipes on 4Netplayers.The.special.forces are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 11 hours.
What should you expect from wipe day on 4Netplayers.The.special.forces?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
How many players does 4Netplayers.The.special.forces hold?
4Netplayers.The.special.forces is offline at the moment; the last sighting was 4 days 10 hours ago. Over seven days to now, 0 players on average.
What position does 4Netplayers.The.special.forces hold among Rust servers?
The last seven days of player hours rank 4Netplayers.The.special.forces at #15,276, in the top 69% of ranked servers. The #615 position among quad servers is where it falls.
How to join
What do you do to join 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.