Current conditions
observed 12m agoplayers now
- 7-day average
- 0
- peak 2
- Rank
- #13,514
- top 61%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 12:32 UKSat 26 Sep, 11:32 UTC · 31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 10:31 UKTue 15 Sep, 09:31 UTC · 42d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Facepunch AUX1?
Server fps averaged 156 in the last 48 hours; the lowest was 77. Buildings, deployables and all else in the world took the entity count to a peak of 97,000. Memory use reached 3,282 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is Facepunch AUX1 online at the moment, and how consistent is its uptime?
You will find Facepunch AUX1 online at the moment. The uptime it reports puts the last restart about 7 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Facepunch AUX1 sit?
No region is published by Facepunch AUX1. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 57.128.211.49:28015.
What Rust version is Facepunch AUX1 on?
Rust network protocol 2635 and build 168484 on Windows is what Facepunch AUX1 runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which operator is responsible for Facepunch AUX1?
The same operator most likely runs Facepunch AUX1 and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the tags on Facepunch AUX1?
For the game's server browser, Facepunch AUX1 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168484 (Build): It runs game build 168484; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Facepunch AUX1?
These Rust Wipe Stats lists include Facepunch AUX1: Official Rust servers. Find it on the server list under Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Map and rules
What map is Facepunch AUX1 on?
The game generates the map on Facepunch AUX1, procedural, size 4,000, seed 1095582362. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Facepunch AUX1 use, and what rules does it enforce?
No gather rate appears in the name Facepunch AUX1. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. The in-game Official tab lists this server. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does Facepunch AUX1 wipe?
Its rhythm cannot be read yet, as too few of Facepunch AUX1's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 31 days 9 hours is how long the current world has been running.
What should you expect from wipe day on Facepunch AUX1?
Its recent wipes drew an average peak of 6 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 1.
Population history
Is Facepunch AUX1 busy or quiet?
Players on Facepunch AUX1 right now: 0. Across the past week it peaked at 2 and averaged 0 players.
What position does Facepunch AUX1 hold among Rust servers?
Player hours over the past week put Facepunch AUX1 at #13,514, inside the top 61% of all ranked servers.
Getting in
How do you get into Facepunch AUX1?
Two ways in: press F1 and enter client.connect 57.128.211.49:28015, or join from this page with Launch Rust, which opens Steam and connects you.