Local forecast · NA
Standard Deviation- PvE, No Decay, survival variable.
Online NA 66.51.98.74:28015 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,089
- top 59% · #1414 in NA
- Last wipe
- 5d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 21h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 21h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 21h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #577 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 21h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:13 UKThu 22 Oct, 18:13 UTC · 6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 19:19 UK FWThu 1 Oct, 18:19 UTC · 27d ago | 1 | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 21:06 UKThu 24 Sep, 20:06 UTC · 34d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Standard Deviation- PvE, No Decay, survival variable. run?
Across the last 48 hours the average was 5 server fps, with a floor of 5. Buildings, deployables and all else in the world took the entity count to a peak of 23,826. Memory use reached 1,558 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is Standard Deviation- PvE, No Decay, survival variable. online at the moment, and how consistent is its uptime?
You will find Standard Deviation- PvE, No Decay, survival variable. online at the moment. Going by its reported uptime, the last restart was about 10 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Standard Deviation- PvE, No Decay, survival variable. sit?
With its NA tag, Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 66.51.98.74:28015.
What Rust version is Standard Deviation- PvE, No Decay, survival variable. on?
On Standard Deviation- PvE, No Decay, survival variable. you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on Standard Deviation- PvE, No Decay, survival variable.?
For the game's server browser, Standard Deviation- PvE, No Decay, survival variable. publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): You will find it listed in North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Standard Deviation- PvE, No Decay, survival variable.?
The Rust Wipe Stats lists that include Standard Deviation- PvE, No Decay, survival variable. are: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Settings and rules
What map is Standard Deviation- PvE, No Decay, survival variable. on?
Standard Deviation- PvE, No Decay, survival variable. runs a procedural map of size 2,112, seed 662852897, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Standard Deviation- PvE, No Decay, survival variable. use, and what rules does it enforce?
No gather rate appears in the name Standard Deviation- PvE, No Decay, survival variable.. The limit for groups is 4 players (quad). It plays as pve, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.
Wipe schedule
When does Standard Deviation- PvE, No Decay, survival variable. wipe?
The only wipe Standard Deviation- PvE, No Decay, survival variable. takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 5 days 23 hours is how long the current world has been running. The tags state that it wipes once a month.
What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day arrives?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its high 0 hours in. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 3.
Population
What sort of population does Standard Deviation- PvE, No Decay, survival variable. carry?
Standard Deviation- PvE, No Decay, survival variable. is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 1.
How does Standard Deviation- PvE, No Decay, survival variable. compare with other Rust servers in the rankings?
Player hours over the last seven days rank Standard Deviation- PvE, No Decay, survival variable. at #13,089, top 59% overall and #1,414 in North America. The #577 position among quad servers is where it falls.
How to join
What steps let you join Standard Deviation- PvE, No Decay, survival variable.?
Two ways in: press F1 and enter client.connect 66.51.98.74:28015, or join from this page with Launch Rust, which opens Steam and connects you.
