Local forecast · NA
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online NA 66.51.99.62:28040 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #5,971
- top 27% · #978 in NA
- Last wipe
- 21d ago
- monthly schedule
- Next wipe
- 8d 7h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 7h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 7h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 7h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 7h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:07 UKTue 6 Oct, 20:07 UTC · 21d ago | 2 | – | running | 0 |
| Thu 1 Oct, 19:00 UK FWThu 1 Oct, 18:00 UTC · 26d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run?
Its average over the last 48 hours was 7 server fps, and it never dropped below 5. The world held as many as 81,875 entities, buildings and deployables included. Memory use reached 2,857 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING online at the moment, and how consistent is its uptime?
Right now CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is up and running. Going by its reported uptime, the last restart was about 3 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 1 October 2026.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run from?
In North America is where CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 66.51.99.62:28040 is its address.
What version of Rust is running on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Rust network protocol 2635 and build 168909 on Linux is what CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do CHILLZONE - PVE | NO KILLING/STEALING/RAIDING's tags tell you?
For the game's server browser, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear among the Rust Wipe Stats lists and filters?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
Which map is in use on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
A procedural map of size 4,096 with seed 1337, generated by the game, runs on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by Custom Map.
Which settings and rules are in force on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Gather rate is not given in the name for CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. You can have 20 players in a group. roleplay is the game mode, roleplay rules, with towns and jobs. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe times
On what schedule does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipe?
Once a month is all CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 21 days 15 hours. A monthly wipe schedule is set out in its tags.
What happens on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. 6 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
How many players does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING hold?
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is carrying 0 players at the moment, out of 50 slots. Averaged over seven days: 0 players, peaking at 3. The last 48 hours peak at 03:00 UTC, when the average was 1 players.
What position does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING hold among Rust servers?
Seven-day player hours place CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at #5,971, inside the top 27% of ranked servers and at #978 in North America.
Join the server
What steps let you join CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
Enter client.connect 66.51.99.62:28040 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/esCaNaG6kf.