Local forecast · NA
DYSFUNCTIONAL FAMILY RUST
Online NA 67.146.3.161:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,990
- top 67% · #1478 in NA
- Last wipe
- 52d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does DYSFUNCTIONAL FAMILY RUST run?
Across the last 48 hours the average was 54 server fps, with a floor of 31. Buildings, deployables and all else in the world took the entity count to a peak of 156,101. The peak memory draw was 4,275 MB. Players feel lag when fps drops and the entity count climbs.
Is DYSFUNCTIONAL FAMILY RUST online at the moment, and how consistent is its uptime?
As of now, DYSFUNCTIONAL FAMILY RUST is online. The uptime it reports puts the last restart about 18 hours ago. In the last 7 full days it stayed up 165 of 168 hours, 98% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does DYSFUNCTIONAL FAMILY RUST run from?
In North America is where DYSFUNCTIONAL FAMILY RUST lists itself, using its NA tag. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 67.146.3.161:28015.
What Rust version is DYSFUNCTIONAL FAMILY RUST on?
On DYSFUNCTIONAL FAMILY RUST you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on DYSFUNCTIONAL FAMILY RUST?
The server browser reads these tags from DYSFUNCTIONAL FAMILY RUST: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^k (Build server): Design bases and practise them; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does DYSFUNCTIONAL FAMILY RUST appear among the Rust Wipe Stats lists and filters?
DYSFUNCTIONAL FAMILY RUST appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust build and creative servers, Rust PvE servers, live and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is DYSFUNCTIONAL FAMILY RUST on?
A procedural map of size 5,000 with seed 754859044, generated by the game, runs on DYSFUNCTIONAL FAMILY RUST. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does DYSFUNCTIONAL FAMILY RUST use, and what rules does it enforce?
Gather rate is not given in the name for DYSFUNCTIONAL FAMILY RUST. Groups fall back to the game's default of 8 players. build & creative is the game mode, no gathering: just sandbox building. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
Which days and times does DYSFUNCTIONAL FAMILY RUST schedule its wipes for?
The record of DYSFUNCTIONAL FAMILY RUST's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 52 days 19 hours.
Population
Is DYSFUNCTIONAL FAMILY RUST busy or quiet?
Out of 20 slots, DYSFUNCTIONAL FAMILY RUST has 0 filled right now. The seven-day average is 0 players, with a peak of 1.
What position does DYSFUNCTIONAL FAMILY RUST hold among Rust servers?
Seven-day player hours place DYSFUNCTIONAL FAMILY RUST at #14,990, inside the top 67% of ranked servers and at #1,478 in North America.
How to join
What steps let you join DYSFUNCTIONAL FAMILY RUST?
Enter client.connect 67.146.3.161:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://dysfunctionalfamilyservers.space.