Local forecast
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Current conditions
observed 7d agoplayers now
2% full
- 7-day average
- 0
- peak –
- Rank
- #13,092
- top 59%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Medieval Total Conversion - Test, and is it online now?
Right now Medieval Total Conversion - Test is down; the last sighting was 7 days 18 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 21 October 2026.
In which location does Medieval Total Conversion - Test sit?
There is no published region for Medieval Total Conversion - Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 72.136.104.132:28015.
What version of Rust is running on Medieval Total Conversion - Test?
Rust network protocol 2634 and build 167781 on Windows is what Medieval Total Conversion - Test runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on Medieval Total Conversion - Test?
These are the tags Medieval Total Conversion - Test publishes for the game's server browser to read: gmprimitive (Game mode): Bows, spears and melee only: no guns in this primitive mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Medieval Total Conversion - Test?
Medieval Total Conversion - Test appears in the following Rust Wipe Stats lists: Modded Rust servers and Primitive Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
Which map is in use on Medieval Total Conversion - Test?
A procedural map, generated by the game, runs on Medieval Total Conversion - Test.
What settings does Medieval Total Conversion - Test use, and what rules does it enforce?
No gather rate appears in the name Medieval Total Conversion - Test. No group setting is published, so the game default of 8 players applies. primitive is the game mode, bows, spears and melee instead of guns. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does Medieval Total Conversion - Test wipe?
Its rhythm cannot be read yet, as too few of Medieval Total Conversion - Test's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 8 days 5 hours.
Population history
How many players does Medieval Total Conversion - Test hold?
At this moment Medieval Total Conversion - Test is down, having last been seen 7 days 18 hours ago.
Where does Medieval Total Conversion - Test sit in the rankings?
The last seven days of player hours rank Medieval Total Conversion - Test at #13,092, in the top 59% of ranked servers.
Join the server
What steps let you join Medieval Total Conversion - Test?
Open the console in Rust with F1, then type client.connect 72.136.104.132:28015 to join. On this page, Launch Rust does the same through Steam.