Rust Wipe StatsWipe forecast
Now 104,004 players 11,863 servers 547 fresh wipes in 3 h

Local forecast

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

moddedoxide

Current conditions

observed 17d ago
0 / 5
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,307
top 70%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 21:28 UKSun 11 Oct, 20:28 UTC · 17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average
0/ 50
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average
18/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average
24/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
8/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
3/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
12/ 100

Quick answers

from the figures on this page

Server details

How reliable is Chip's Test Server, and is it online now?

Right now Chip's Test Server is down; the last sighting was 17 days 19 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.

In which location does Chip's Test Server sit?

For Chip's Test Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 73.82.177.252:28015 is its address.

What Rust version is Chip's Test Server on?

Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do Chip's Test Server's tags tell you?

The server browser reads these tags from Chip's Test Server: gmprimitive (Game mode): Guns are out; bows, spears and melee carry the fighting; mp5 (Max players): 5 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): It runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Chip's Test Server?

These Rust Wipe Stats lists include Chip's Test Server: Modded Rust servers and Primitive Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and rules

Which map is in use on Chip's Test Server?

A procedural map, generated by the game, runs on Chip's Test Server.

What settings does Chip's Test Server use, and what rules does it enforce?

The name of Chip's Test Server says nothing about gather rate. The default of 8 players is the group limit here. primitive is the game mode, nothing firearm-based: bows, spears, melee. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Chip's Test Server wipe?

The record of Chip's Test Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 17 days 22 hours is how long the current world has been running.

What happens on Chip's Test Server when wipe day arrives?

The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in.

Population

How many players does Chip's Test Server hold?

Chip's Test Server is offline at the moment; the last sighting was 17 days 19 hours ago.

Where does Chip's Test Server sit in the rankings?

Player hours over the past week put Chip's Test Server at #15,307, inside the top 70% of all ranked servers.

Join the server

What do you do to join Chip's Test Server?

Two ways in: press F1 and enter client.connect 73.82.177.252:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Guns are out; bows, spears and melee carry the fighting.
mp5
Max players 5 player slots are available.
ts8
Group limit This is the standard limit: 8 to a team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build It runs game build 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.