Local forecast
Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
Current conditions
observed 17d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,307
- top 70%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:28 UKSun 11 Oct, 20:28 UTC · 17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Chip's Test Server, and is it online now?
Right now Chip's Test Server is down; the last sighting was 17 days 19 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Chip's Test Server sit?
For Chip's Test Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 73.82.177.252:28015 is its address.
What Rust version is Chip's Test Server on?
Rust network protocol 2634 and build 167398 on Linux is what Chip's Test Server runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do Chip's Test Server's tags tell you?
The server browser reads these tags from Chip's Test Server: gmprimitive (Game mode): Guns are out; bows, spears and melee carry the fighting; mp5 (Max players): 5 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): It runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Chip's Test Server?
These Rust Wipe Stats lists include Chip's Test Server: Modded Rust servers and Primitive Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and rules
Which map is in use on Chip's Test Server?
A procedural map, generated by the game, runs on Chip's Test Server.
What settings does Chip's Test Server use, and what rules does it enforce?
The name of Chip's Test Server says nothing about gather rate. The default of 8 players is the group limit here. primitive is the game mode, nothing firearm-based: bows, spears, melee. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Chip's Test Server wipe?
The record of Chip's Test Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 17 days 22 hours is how long the current world has been running.
What happens on Chip's Test Server when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population
How many players does Chip's Test Server hold?
Chip's Test Server is offline at the moment; the last sighting was 17 days 19 hours ago.
Where does Chip's Test Server sit in the rankings?
Player hours over the past week put Chip's Test Server at #15,307, inside the top 70% of all ranked servers.
Join the server
What do you do to join Chip's Test Server?
Two ways in: press F1 and enter client.connect 73.82.177.252:28015, or join from this page with Launch Rust, which opens Steam and connects you.