Local forecast · NA
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 5m ago
Current conditions
observed 5m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69% · #1499 in NA
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does {TNT}SQUADs - Rusty but not old run?
Its average over the last 48 hours was 121 server fps, and it never dropped below 92. At its peak the world had 56,709 entities, counting buildings, deployables and the rest. Memory use reached 3,296 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is {TNT}SQUADs - Rusty but not old online at the moment, and how consistent is its uptime?
As of now, {TNT}SQUADs - Rusty but not old is online. Going by its reported uptime, the last restart was about 6 days 7 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is {TNT}SQUADs - Rusty but not old based in?
The NA tag places {TNT}SQUADs - Rusty but not old in North America, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 74.91.127.81:35215 is its address.
What version of Rust is running on {TNT}SQUADs - Rusty but not old?
On {TNT}SQUADs - Rusty but not old you will find Rust network protocol 2633 and build 165217, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do {TNT}SQUADs - Rusty but not old's tags tell you?
These are the tags {TNT}SQUADs - Rusty but not old publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity: 10; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does {TNT}SQUADs - Rusty but not old appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include {TNT}SQUADs - Rusty but not old are: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100, seed 1145457653, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does {TNT}SQUADs - Rusty but not old use, and what rules does it enforce?
Gather rate is not given in the name for {TNT}SQUADs - Rusty but not old. No group setting is published, so the game default of 8 players applies. It plays as pve, no combat between players. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does {TNT}SQUADs - Rusty but not old schedule its wipes for?
Too few wipes on {TNT}SQUADs - Rusty but not old are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 54 days 8 hours.
Population history
Is {TNT}SQUADs - Rusty but not old busy or quiet?
{TNT}SQUADs - Rusty but not old is carrying 0 players at the moment, out of 10 slots. The seven-day average stands at 0 players.
How does {TNT}SQUADs - Rusty but not old compare with other Rust servers in the rankings?
Seven-day player hours place {TNT}SQUADs - Rusty but not old at #15,289, inside the top 69% of ranked servers and at #1,499 in North America.
Join the server
What steps let you join {TNT}SQUADs - Rusty but not old?
Enter client.connect 74.91.127.81:35215 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
