Local forecast
XESSIVEMINDS HUNTING
Offline 75.109.7.103:28015 checked 18h ago
Current conditions
observed 18h agoplayers now
1% full
- 7-day average
- 0
- peak 1
- Rank
- #8,397
- top 38%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:09 UKSun 25 Oct, 17:09 UTC · 3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does XESSIVEMINDS HUNTING hold a steady performance?
Its average over the last 48 hours was 60 server fps, and it never dropped below 60. At its peak the world had 156,454 entities, counting buildings, deployables and the rest. At most it drew 2,915 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is XESSIVEMINDS HUNTING online at the moment, and how consistent is its uptime?
Right now XESSIVEMINDS HUNTING is down; the last sighting was 18 hours ago. The uptime it reports puts the last restart about 1 hours ago. It was up for 19 of 168 hours across the last 7 full days, 11% of the time. On 27 September 2026 it was first recorded by Rust Wipe Stats.
What location is XESSIVEMINDS HUNTING based in?
No region is published by XESSIVEMINDS HUNTING. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 75.109.7.103:28015 is its address.
What version of Rust is running on XESSIVEMINDS HUNTING?
On XESSIVEMINDS HUNTING you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
Which meaning sits behind each tag on XESSIVEMINDS HUNTING?
The server browser reads these tags from XESSIVEMINDS HUNTING: gmprimitive (Game mode): Guns are out; bows, spears and melee carry the fighting; mp150 (Max players): It holds 150 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry XESSIVEMINDS HUNTING?
These Rust Wipe Stats lists include XESSIVEMINDS HUNTING: Modded Rust servers and Primitive Rust servers. Find it on the server list under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is in use on XESSIVEMINDS HUNTING?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on XESSIVEMINDS HUNTING. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
Which settings and rules are in force on XESSIVEMINDS HUNTING?
The name of XESSIVEMINDS HUNTING says nothing about gather rate. Groups fall back to the game's default of 8 players. primitive is the game mode, bows, spears and melee instead of guns. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does XESSIVEMINDS HUNTING wipe?
The record of XESSIVEMINDS HUNTING's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 3 days 12 hours is how long the current world has been running.
What happens on XESSIVEMINDS HUNTING when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 18 hours in.
Player counts
How many players does XESSIVEMINDS HUNTING hold?
At this moment XESSIVEMINDS HUNTING is down, having last been seen 18 hours ago. Averaged over seven days: 0 players, peaking at 1. At 15:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does XESSIVEMINDS HUNTING sit in the rankings?
Player hours over the past week put XESSIVEMINDS HUNTING at #8,397, inside the top 38% of all ranked servers.
How to join
How do you get into XESSIVEMINDS HUNTING?
Open the console in Rust with F1, then type client.connect 75.109.7.103:28015 to join. On this page, Launch Rust does the same through Steam.
