Current conditions
observed 13m agoplayers now
- 7-day average
- 0
- peak 3
- Rank
- #11,586
- top 52%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:40 UK FWThu 1 Oct, 17:40 UTC · 26d ago | 0 | – | running | 0 |
| Mon 28 Sep, 08:20 UKMon 28 Sep, 07:20 UTC · 30d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 11:57 UKThu 24 Sep, 10:57 UTC · 34d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does Facepunch Playtest hold a steady performance?
Server fps averaged 49 in the last 48 hours; the lowest was 32. The world held as many as 403,000 entities, buildings and deployables included. At most it drew 11,905 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Facepunch Playtest online at the moment, and how consistent is its uptime?
You will find Facepunch Playtest online at the moment. The uptime it reports puts the last restart about 17 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does Facepunch Playtest sit?
No region is published by Facepunch Playtest. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 79.137.98.20:28015.
What version of Rust is running on Facepunch Playtest?
Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Who operates Facepunch Playtest?
A playrust.com hostname is published by Facepunch Playtest and by 124 other servers we track, which points to the same operator running them.
Which meaning sits behind each tag on Facepunch Playtest?
For the game's server browser, Facepunch Playtest publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The mode is plain Rust survival; mp0 (Max players): 0 player slots are available; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169375 (Build): Game build: 169375; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Facepunch Playtest?
Facepunch Playtest appears in the following Rust Wipe Stats lists: Official Rust servers. These filters on the server list will bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Settings and rules
What map is Facepunch Playtest on?
A procedural map of size 4,500 with seed 1377699477, generated by the game, runs on Facepunch Playtest. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Facepunch Playtest use, and what rules does it enforce?
The name of Facepunch Playtest says nothing about gather rate. You can have 100 players in a group. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it in Rust's Official tab in game. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does Facepunch Playtest wipe?
Facepunch Playtest keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 26 days 19 hours is how long the current world has been running.
What happens on Facepunch Playtest when wipe day arrives?
At their busiest, its recent wipes averaged 9 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
Is Facepunch Playtest busy or quiet?
The live count for Facepunch Playtest is 0 players. Across the past week it peaked at 3 and averaged 0 players. Its busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.
Where does Facepunch Playtest sit in the rankings?
The last seven days of player hours rank Facepunch Playtest at #11,586, in the top 52% of ranked servers.
How to join
How do you get into Facepunch Playtest?
Two ways in: press F1 and enter client.connect 79.137.98.20:28015, or join from this page with Launch Rust, which opens Steam and connects you.