Current conditions
observed 1h agoplayers now
0% full
- 7-day average
- 1
- peak 6
- Rank
- #2,625
- top 12%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:31 UKFri 2 Oct, 11:31 UTC · 26d ago | 3 | – | running | 0 |
| Mon 14 Sep, 12:50 UKMon 14 Sep, 11:50 UTC · 44d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Facepunch Unsecure run?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. The world held as many as 118,951 entities, buildings and deployables included. At most it drew 4,395 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Facepunch Unsecure, and is it online now?
As of now, Facepunch Unsecure is online. Its reported uptime shows a restart about 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does Facepunch Unsecure sit?
No region is published by Facepunch Unsecure. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 79.137.98.20:28021 is its address.
What version of Rust is running on Facepunch Unsecure?
Rust network protocol 2635 and build 168909 on Windows is what Facepunch Unsecure runs. Steam updates your game for you; the protocol must match to join.
Server tags
Who operates Facepunch Unsecure?
A playrust.com hostname is published by Facepunch Unsecure and by 124 other servers we track, which points to the same operator running them.
What do Facepunch Unsecure's tags tell you?
These are the tags Facepunch Unsecure publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The mode is plain Rust survival; mp6 (Max players): Capacity: 6; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Facepunch Unsecure appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Facepunch Unsecure: Official Rust servers. These filters on the server list will bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Rules and settings
What map is Facepunch Unsecure on?
The game generates the map on Facepunch Unsecure, procedural, size 4,500, seed 6974352. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Facepunch Unsecure use, and what rules does it enforce?
Gather rate is not given in the name for Facepunch Unsecure. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it in Rust's Official tab in game. Valve anti-cheat (VAC) is off on this server.
Wipe schedule
When does Facepunch Unsecure wipe?
Too few wipes on Facepunch Unsecure are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 7 hours is how long the current world has been running.
What should you expect from wipe day on Facepunch Unsecure?
Its recent wipes drew an average peak of 4 players. The crowd on the latest wipe reached its high 28 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 10.
Population
What sort of population does Facepunch Unsecure carry?
The live count for Facepunch Unsecure: 0 players, with 6 slots in total. The seven-day average is 1 players, with a peak of 6. At 17:00 UTC it was busiest over the past 48 hours, averaging 5 players.
Where does Facepunch Unsecure sit in the rankings?
The last seven days of player hours rank Facepunch Unsecure at #2,625, in the top 12% of ranked servers.
Getting in
How do you get into Facepunch Unsecure?
Two ways in: press F1 and enter client.connect 79.137.98.20:28021, or join from this page with Launch Rust, which opens Steam and connects you.
