Local forecast
sran' inc. | MADMA
Offline 80.242.59.137:35015 checked 6h ago
Current conditions
observed 6h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #6,352
- top 29%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:31 UKSat 24 Oct, 12:31 UTC · 4d ago | 1 | – | running | 0 |
| Fri 16 Oct, 18:16 UKFri 16 Oct, 17:16 UTC · 12d ago | 1 | halved by day 2 | 7.8 days | 0 |
| Wed 14 Oct, 17:35 UKWed 14 Oct, 16:35 UTC · 14d ago | 1 | held half | 2 days | 0 |
| Wed 7 Oct, 13:45 UKWed 7 Oct, 12:45 UTC · 21d ago | 1 | halved by day 2 | 7.2 days | 1 |
| Fri 2 Oct, 04:34 UKFri 2 Oct, 03:34 UTC · 27d ago | 1 | held half | 5.4 days | 0 |
| Wed 23 Sep, 14:37 UKWed 23 Sep, 13:37 UTC · 35d ago | 1 | halved by day 5 | 8.6 days | 0 |
| Fri 18 Sep, 19:37 UKFri 18 Sep, 18:37 UTC · 40d ago | 1 | halved by day 3 | 4.8 days | 1 |
| Tue 15 Sep, 14:59 UKTue 15 Sep, 13:59 UTC · 43d ago | 1 | held half | 3.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does sran' inc. | MADMA run?
Across the last 48 hours the average was 29 server fps, with a floor of 10. Buildings, deployables and all else in the world took the entity count to a peak of 13,333. Memory use reached 2,100 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is sran' inc. | MADMA, and is it online now?
sran' inc. | MADMA is currently offline, with the last sighting 6 hours ago. Going by its reported uptime, the last restart was about 40 minutes ago. It was up for 63 of 168 hours across the last 7 full days, 38% of the time. It came to Rust Wipe Stats's notice first on 14 September 2026.
Where does sran' inc. | MADMA run from?
There is no published region for sran' inc. | MADMA. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 80.242.59.137:35015.
What version of Rust is running on sran' inc. | MADMA?
On sran' inc. | MADMA you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which operator is responsible for sran' inc. | MADMA?
The same operator most likely runs sran' inc. | MADMA and 14 other servers we track, as all publish a sranrust.ru hostname.
Which meaning sits behind each tag on sran' inc. | MADMA?
These are the tags sran' inc. | MADMA publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp1000 (Max players): Capacity: 1,000; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does sran' inc. | MADMA appear among the Rust Wipe Stats lists and filters?
sran' inc. | MADMA appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on sran' inc. | MADMA?
A procedural map of size 2,700 with seed 13698755, generated by the game, runs on sran' inc. | MADMA. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named SRAN MAP.
Which settings and rules are in force on sran' inc. | MADMA?
Gather rate is not given in the name for sran' inc. | MADMA. The default of 8 players is the group limit here. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is disabled.
Wipe days
When does sran' inc. | MADMA wipe?
There is no next wipe to predict, because sran' inc. | MADMA wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 22 hours.
What should you expect from wipe day on sran' inc. | MADMA?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 4 hours in. Half the peak or more lasted to the next wipe in 40% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population history
How many players does sran' inc. | MADMA hold?
At this moment sran' inc. | MADMA is down, having last been seen 6 hours ago. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
What position does sran' inc. | MADMA hold among Rust servers?
Player hours over the past week put sran' inc. | MADMA at #6,352, inside the top 29% of all ranked servers.
Getting in
What steps let you join sran' inc. | MADMA?
Enter client.connect 80.242.59.137:35015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/sran.
