Local forecast
Development Server
Online 80.242.59.83:35090 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #8,024
- top 36%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:48 UKFri 23 Oct, 09:48 UTC · 5d ago | 2 | – | running | 0 |
| Fri 16 Oct, 14:46 UKFri 16 Oct, 13:46 UTC · 12d ago | 4 | halved by day 1 | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on Development Server?
Across the last 48 hours the average was 410 server fps, with a floor of 251. Buildings, deployables and all else in the world took the entity count to a peak of 140,028. At most it drew 3,889 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is Development Server online at the moment, and how consistent is its uptime?
You will find Development Server online at the moment. Its reported uptime shows a restart about 3 days ago. It was up for 159 of 168 hours across the last 7 full days, 95% of the time. It came to Rust Wipe Stats's notice first on 15 October 2026.
Where does Development Server run from?
No region is published by Development Server. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 80.242.59.83:35090 is its address.
What version of Rust is running on Development Server?
On Development Server you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Who is behind Development Server?
Development Server and 14 other servers we track all publish a miragerust.com hostname, so the same operator most likely runs them.
What do Development Server's tags tell you?
For the game's server browser, Development Server publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp2000 (Max players): It holds 2,000 players; ts150 (Group limit): Teams hold no more than 150; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Development Server appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Development Server are: Modded Rust servers. Find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
What map is Development Server on?
A procedural map of size 4,750 with seed 1337, generated by the game, runs on Development Server. You can look at it on RustMaps from this page: same size and seed, same map. You will see the map named Custom Map.
Which settings and rules are in force on Development Server?
Gather rate is not given in the name for Development Server. The limit on groups is 150 players. This server runs survival, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. This server runs with VAC switched off.
Wipe times
On what schedule does Development Server wipe?
Too few wipes on Development Server are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 9 hours.
What should you expect from wipe day on Development Server?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 1.
Player counts
Is Development Server busy or quiet?
The live count for Development Server: 0 players, with 2,000 slots in total. The seven-day average is 0 players, with a peak of 2.
How does Development Server compare with other Rust servers in the rankings?
Player hours over the past week put Development Server at #8,024, inside the top 36% of all ranked servers.
Join the server
What steps let you join Development Server?
Enter client.connect 80.242.59.83:35090 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://miragerust.gg/ is its website.