Rust Wipe StatsWipe forecast
Now 66,169 players 11,766 servers 192 fresh wipes in 3 h

Local forecast

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 9m ago

2x weekly wipes moddedcarbonpve

Current conditions

observed 9m ago
0 / 101
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#6,525
top 29%
Last wipe
5d ago
weekly schedule
Next wipe
1d 2h
Fri 30 Oct, 14:33 UK · 14:33 UTC

Next wipe

from its schedule tag

Friday 30 October, 14:33 UK · 14:33 UTC

in 1d 2h

–days
–hours
–min
–sec

Its weekly schedule tag · low confidence

Coming wipes

  1. Fri 30 Oct 14:33 UK · 14:33 UTC 1d 2h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 6h FW
  3. Fri 6 Nov 14:33 UK · 14:33 UTC 8d 2h
  4. Fri 13 Nov 14:33 UK · 14:33 UTC 15d 2h
  5. Fri 20 Nov 14:33 UK · 14:33 UTC 22d 2h
  6. Fri 27 Nov 14:33 UK · 14:33 UTC 29d 2h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 6h FW
  8. Fri 4 Dec 14:33 UK · 14:33 UTC 36d 2h

Players

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UK · 14:33 UTC, in 1d 2h. Its weekly schedule tag · low confidence

13 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:33 UKFri 23 Oct, 14:33 UTC · 5d ago 1 – running 1
Fri 16 Oct, 14:42 UKFri 16 Oct, 13:42 UTC · 12d ago 1 held half 7 days 0
Thu 1 Oct, 18:58 UK FWThu 1 Oct, 17:58 UTC · 27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 18:29 UKFri 18 Sep, 17:29 UTC · 40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 7 on average
9/ 100
Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses EU · groups of 8+ · 2x · weekly · 2 on average
1/ 75
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average
9/ 150
[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 13 on average
4/ 100
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average
9/ 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP EA · groups of 16+ · 2x · monthly · 10 on average
16/ 50

Quick answers

from the figures on this page

Server details

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold a steady performance?

Across the last 48 hours the average was 122 server fps, with a floor of 7. The world held as many as 152,001 entities, buildings and deployables included. The peak memory draw was 4,424 MB. Players feel lag when fps drops and the entity count climbs.

How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?

You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online at the moment. Its reported uptime shows a restart about 11 hours ago. In the last 7 full days it stayed up 160 of 168 hours, 95% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 82.145.53.15:28017.

What version of Rust is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The server browser reads these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Capacity: 101; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^w (Weekly): A wipe every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Map and rules

What map is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?

A procedural map of size 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: hellfires_tv.

Which settings and rules are in force on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sets gather at 2x, according to its own name. No group setting is published, so the game default of 8 players applies. This server runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] schedule its wipes for?

Its tag sets the prediction, because the record of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes is too thin to confirm the schedule. Expect the next wipe on Friday 30 October at 14:33 UTC. The current map and world began 5 days 21 hours. Wipes once a week, according to its tags.

What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.

Population history

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] busy or quiet?

Out of 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 18:00 UTC it was busiest over the past 48 hours, averaging 1 players.

What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold among Rust servers?

Player hours over the past week put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,525, inside the top 29% of all ranked servers.

Join the server

How do you get into RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Enter client.connect 82.145.53.15:28017 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp101
Max players Capacity: 101.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE No player-versus-player combat: the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.