Local forecast
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #6,525
- top 29%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 2h
- Fri 30 Oct, 14:33 UK · 14:33 UTC
Next wipe
from its schedule tagFriday 30 October, 14:33 UK · 14:33 UTC
in 1d 2h
Its weekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 14:33 UK · 14:33 UTC 1d 2h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 6h FW
- Fri 6 Nov 14:33 UK · 14:33 UTC 8d 2h
- Fri 13 Nov 14:33 UK · 14:33 UTC 15d 2h
- Fri 20 Nov 14:33 UK · 14:33 UTC 22d 2h
- Fri 27 Nov 14:33 UK · 14:33 UTC 29d 2h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 6h FW
- Fri 4 Dec 14:33 UK · 14:33 UTC 36d 2h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UK · 14:33 UTC, in 1d 2h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:33 UKFri 23 Oct, 14:33 UTC · 5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 14:42 UKFri 16 Oct, 13:42 UTC · 12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 18:58 UK FWThu 1 Oct, 17:58 UTC · 27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 18:29 UKFri 18 Sep, 17:29 UTC · 40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold a steady performance?
Across the last 48 hours the average was 122 server fps, with a floor of 7. The world held as many as 152,001 entities, buildings and deployables included. The peak memory draw was 4,424 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?
You will find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online at the moment. Its reported uptime shows a restart about 11 hours ago. In the last 7 full days it stayed up 160 of 168 hours, 95% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 82.145.53.15:28017.
What version of Rust is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The server browser reads these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Capacity: 101; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^w (Weekly): A wipe every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears in the following Rust Wipe Stats lists: 2x Rust servers: wipe days and hold, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Map and rules
What map is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
A procedural map of size 5,000 with seed 1939580793, generated by the game, runs on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: hellfires_tv.
Which settings and rules are in force on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sets gather at 2x, according to its own name. No group setting is published, so the game default of 8 players applies. This server runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] schedule its wipes for?
Its tag sets the prediction, because the record of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes is too thin to confirm the schedule. Expect the next wipe on Friday 30 October at 14:33 UTC. The current map and world began 5 days 21 hours. Wipes once a week, according to its tags.
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 33% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Population history
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] busy or quiet?
Out of 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 18:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hold among Rust servers?
Player hours over the past week put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,525, inside the top 29% of all ranked servers.
Join the server
How do you get into RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Enter client.connect 82.145.53.15:28017 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
