Local forecast
[US] Nightshade [PvPvE | Events | QoL Mods]
Online 91.229.114.24:28079 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #6,402
- top 29%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 21h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 21h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 21h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 21h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 21h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UK FWThu 1 Oct, 17:03 UTC · 26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [US] Nightshade [PvPvE | Events | QoL Mods]?
Its average over the last 48 hours was 59 server fps, and it never dropped below 19. At its peak the world had 61,468 entities, counting buildings, deployables and the rest. Memory use reached 3,074 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is [US] Nightshade [PvPvE | Events | QoL Mods] online at the moment, and how consistent is its uptime?
You will find [US] Nightshade [PvPvE | Events | QoL Mods] online at the moment. Its reported uptime shows a restart about 10 hours ago. In the last 7 full days it stayed up 160 of 168 hours, 95% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [US] Nightshade [PvPvE | Events | QoL Mods] based in?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America, with a region code of us5, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 91.229.114.24:28079.
What Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do [US] Nightshade [PvPvE | Events | QoL Mods]'s tags tell you?
For the game's server browser, [US] Nightshade [PvPvE | Events | QoL Mods] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $rus5 (Region code): us5 is the region code in use here; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [US] Nightshade [PvPvE | Events | QoL Mods]: Modded Rust servers, Rust PvE servers, live and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and rules
Which map is in use on [US] Nightshade [PvPvE | Events | QoL Mods]?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [US] Nightshade [PvPvE | Events | QoL Mods]. The same map comes from the same size and seed, and RustMaps shows it from this page. Map name, as listed: Custom Map.
What settings does [US] Nightshade [PvPvE | Events | QoL Mods] use, and what rules does it enforce?
Gather rate is not given in the name for [US] Nightshade [PvPvE | Events | QoL Mods]. Groups fall back to the game's default of 8 players. It plays as pve, no combat between players. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does [US] Nightshade [PvPvE | Events | QoL Mods] wipe?
The only wipe [US] Nightshade [PvPvE | Events | QoL Mods] takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 26 days 3 hours. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on [US] Nightshade [PvPvE | Events | QoL Mods]?
Its recent wipes drew an average peak of 3 players. 3 hours after the latest wipe, the crowd hit its peak.
Player counts
Is [US] Nightshade [PvPvE | Events | QoL Mods] busy or quiet?
The live count for [US] Nightshade [PvPvE | Events | QoL Mods]: 0 players, with 50 slots in total. Averaged over seven days: 0 players, peaking at 3. The last 48 hours peak at 13:00 UTC, when the average was 1 players.
What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold among Rust servers?
Player hours over the past week put [US] Nightshade [PvPvE | Events | QoL Mods] at #6,402, inside the top 29% of all ranked servers.
How to join
What do you do to join [US] Nightshade [PvPvE | Events | QoL Mods]?
Open the console in Rust with F1, then type client.connect 91.229.114.24:28079 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/T5h3RDXjEX is its website.
