Rust Wipe StatsWipe forecast
Now 67,584 players 11,791 servers 129 fresh wipes in 3 h

Local forecast

LOCAL - Staging Livestock Test

Offline 92.209.144.131:28015 checked 22d ago

Current conditions

observed 22d ago
1 / 5
players now
Offline H – · avg 0 7-day high and average

20% full

7-day average
0
peak –
Rank
#13,792
top 62%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 12:06 UKThu 1 Oct, 11:06 UTC · 27d ago 1 – running 1
Wed 30 Sep, 19:26 UKWed 30 Sep, 18:26 UTC · 28d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
2/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average
1/ 25
216/ 999
157/ 999
31/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
45/ 100

Quick answers

from the figures on this page

Server facts

Is LOCAL - Staging Livestock Test online at the moment, and how consistent is its uptime?

Last seen 22 days 4 hours ago, LOCAL - Staging Livestock Test is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 30 September 2026.

Where does LOCAL - Staging Livestock Test run from?

There is no published region for LOCAL - Staging Livestock Test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 92.209.144.131:28015 is its address.

What version of Rust is running on LOCAL - Staging Livestock Test?

Rust network protocol 2634 and build 166925 on Windows is what LOCAL - Staging Livestock Test runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do LOCAL - Staging Livestock Test's tags tell you?

These are the tags LOCAL - Staging Livestock Test publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166925 (Build): Game build: 166925; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^k (Build server): Base design and practice happen here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry LOCAL - Staging Livestock Test?

The Rust Wipe Stats lists that include LOCAL - Staging Livestock Test are: Rust build and creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.

Map and rules

Which map is in use on LOCAL - Staging Livestock Test?

A procedural map, generated by the game, runs on LOCAL - Staging Livestock Test.

Which settings and rules are in force on LOCAL - Staging Livestock Test?

No gather rate appears in the name LOCAL - Staging Livestock Test. Groups fall back to the game's default of 8 players. It plays as build & creative, building in a sandbox, no gathering needed. Community is its listing in the server browser. This server has VAC switched on.

Wipe days

Which days and times does LOCAL - Staging Livestock Test schedule its wipes for?

Its rhythm cannot be read yet, as too few of LOCAL - Staging Livestock Test's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 10 hours.

What happens on LOCAL - Staging Livestock Test when wipe day arrives?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.

Population

Is LOCAL - Staging Livestock Test busy or quiet?

At this moment LOCAL - Staging Livestock Test is down, having last been seen 22 days 4 hours ago.

Where does LOCAL - Staging Livestock Test sit in the rankings?

Player hours over the past week put LOCAL - Staging Livestock Test at #13,792, inside the top 62% of all ranked servers.

Getting in

How do you get into LOCAL - Staging Livestock Test?

Open the console in Rust with F1, then type client.connect 92.209.144.131:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 players.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166925
Build Game build: 166925.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Gameplay

^k
Build server Base design and practice happen here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.