Local forecast
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 13m ago
Current conditions
observed 13m agoplayers now
1% full
- 7-day average
- 1
- peak 8
- Rank
- #2,688
- top 12%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 18h
- Fri 30 Oct, 14:42 UK · 14:42 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:42 UK · 14:42 UTC
in 18h
Every Friday at 14:42 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:42 UK · 14:42 UTC 18h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 23h FW
- Fri 6 Nov 14:42 UK · 14:42 UTC 7d 18h
- Fri 13 Nov 14:42 UK · 14:42 UTC 14d 18h
- Fri 20 Nov 14:42 UK · 14:42 UTC 21d 18h
- Fri 27 Nov 14:42 UK · 14:42 UTC 28d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 23h FW
- Fri 4 Dec 14:42 UK · 14:42 UTC 35d 18h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:42 UK · 14:42 UTC, in 18h. Every Friday at 14:42 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:42 UKFri 23 Oct, 14:42 UTC · 6d ago | 8 | – | running | 3 |
| Fri 16 Oct, 14:52 UKFri 16 Oct, 13:52 UTC · 13d ago | 6 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 14:52 UKFri 9 Oct, 13:52 UTC · 20d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 19:13 UK FWThu 1 Oct, 18:13 UTC · 28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 16:13 UKFri 25 Sep, 15:13 UTC · 34d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 15:05 UKFri 18 Sep, 14:05 UTC · 41d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] run?
Server fps averaged 29 in the last 48 hours; the lowest was 3. The world held as many as 140,847 entities, buildings and deployables included. At most it drew 5,176 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart about 6 hours ago. In the last 7 full days it stayed up 165 of 168 hours, 98% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit?
No region is published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.143.3.5:28059 is its address.
What version of Rust is running on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]'s tags tell you?
For the game's server browser, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp101 (Max players): 101 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^w (Weekly): It wipes weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Carbon is the plugin framework it runs. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appears in the following Rust Wipe Stats lists: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Settings and rules
What map is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] on?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500, seed 33640666, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Its name carries the gather figure: 500x on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Groups fall back to the game's default of 8 players. roleplay is the game mode, roleplay rules, with towns and jobs. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes for?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a every Friday at 14:42 UTC wipe. Friday 30 October at 14:42 UTC is when its next wipe is due. 6 days 5 hours is how long the current world has been running. Wipes once a week, according to its tags.
What should you expect from wipe day on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes was 7 players. The crowd on the latest wipe reached its high 2 hours in. Half the peak or more lasted to the next wipe in 60% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.5.
Player counts
Is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] busy or quiet?
The live count for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]: 1 players, with 101 slots in total. The seven-day average is 1 players, with a peak of 8. Its busiest point in the last 48 hours was 01:00 UTC, averaging 7 players.
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
The last seven days of player hours rank RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,688, in the top 12% of ranked servers.
Getting in
How do you get into RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 104.143.3.5:28059 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.rust-gaming-nation.com/.
