Rust Wipe StatsWipe forecast
Now 57,310 players 11,753 servers 132 fresh wipes in 3 h

Local forecast

RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28048 checked 10m ago

100000x weekly wipes moddedcarbonpve

Current conditions

observed 10m ago
4 / 101
players now
Quiet H 15 · avg 4 7-day high and average

4% full

7-day average
4
peak 15
Rank
#1,540
top 7%
Last wipe
5d ago
weekly schedule
Next wipe
1d 15h
Fri 30 Oct, 14:34 UK · 14:34 UTC

Next wipe

fixed weekdays

Friday 30 October, 14:34 UK · 14:34 UTC

in 1d 15h

–days
–hours
–min
–sec

Every Friday at 14:34 UTC · high confidence

Coming wipes

  1. Fri 30 Oct 14:34 UK · 14:34 UTC 1d 15h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
  3. Fri 6 Nov 14:34 UK · 14:34 UTC 8d 15h
  4. Fri 13 Nov 14:34 UK · 14:34 UTC 15d 15h
  5. Fri 20 Nov 14:34 UK · 14:34 UTC 22d 15h
  6. Fri 27 Nov 14:34 UK · 14:34 UTC 29d 15h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
  8. Fri 4 Dec 14:34 UK · 14:34 UTC 36d 15h

Players

AveragePeak
0246800:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:34 UK · 14:34 UTC, in 1d 15h. Every Friday at 14:34 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
14
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:34 UKFri 23 Oct, 14:34 UTC · 5d ago 15 – running 1
Fri 16 Oct, 14:48 UKFri 16 Oct, 13:48 UTC · 12d ago 13 halved by day 5 7 days 8
Fri 9 Oct, 14:50 UKFri 9 Oct, 13:50 UTC · 19d ago 14 held half 7 days 3
Thu 1 Oct, 19:08 UK FWThu 1 Oct, 18:08 UTC · 27d ago 13 held half 7.8 days 6
Fri 25 Sep, 16:11 UKFri 25 Sep, 15:11 UTC · 33d ago 11 held half 6.1 days 9
Fri 18 Sep, 15:02 UKFri 18 Sep, 14:02 UTC · 40d ago 12 held half 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr EU · groups of 8+ · 100000x · weekly · 4 on average
2/ 101
RGN 100000x PvE [Events|Purge|Zombies|SkillTree] NA · groups of 8+ · 100000x · weekly · 3 on average
2/ 100
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| EU · groups of 10+ · 10x · weekly · 6 on average
1/ 200
[SEA] CrustyRusty | 10x PvE EA · groups of 8+ · 10x · weekly · 5 on average
1/ 50
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS NA · groups of 8+ · 1e+06x · weekly · 4 on average
7/ 100
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100x · weekly · 2 on average
3/ 101

Quick answers

from the figures on this page

About the server

How smoothly does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?

Its average over the last 48 hours was 56 server fps, and it never dropped below 48. The world held as many as 128,240 entities, buildings and deployables included. At most it drew 4,457 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?

As of now, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart about 10 hours ago. In the last 7 full days it stayed up 143 of 168 hours, 85% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] based in?

No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 216.39.240.13:28048 is its address.

What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?

On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): Capacity: 101; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

The Rust Wipe Stats lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Map and rules

Which map is in use on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?

Its name carries the gather figure: 100000x on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The default of 8 players is the group limit here. This server runs roleplay, roleplay rules, with towns and jobs. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

Which days and times does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes for?

The wipe rhythm on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Expect the next wipe on Friday 30 October at 14:34 UTC. 5 days 8 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.

What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?

The average peak across its recent wipes was 14 players. 26 hours after the latest wipe, the crowd hit its peak. 80% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 5 when the crowd did not hold.

Population

How many players does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold?

Out of 101 slots, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] has 4 filled right now. Averaged over seven days: 4 players, peaking at 15. The last 48 hours peak at 13:00 UTC, when the average was 6 players.

How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the rankings?

Player hours over the past week put RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,540, inside the top 7% of all ranked servers.

How to join

What steps let you join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?

Two ways in: press F1 and enter client.connect 216.39.240.13:28048, or join from this page with Launch Rust, which opens Steam and connects you. https://www.rust-gaming-nation.com/ is its website.

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp101
Max players Capacity: 101.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Wipe schedule

^w
Weekly Wipes come once a week here.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.