Local forecast
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 10m ago
Current conditions
observed 10m agoplayers now
4% full
- 7-day average
- 4
- peak 15
- Rank
- #1,540
- top 7%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 15h
- Fri 30 Oct, 14:34 UK · 14:34 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:34 UK · 14:34 UTC
in 1d 15h
Every Friday at 14:34 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:34 UK · 14:34 UTC 1d 15h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Fri 6 Nov 14:34 UK · 14:34 UTC 8d 15h
- Fri 13 Nov 14:34 UK · 14:34 UTC 15d 15h
- Fri 20 Nov 14:34 UK · 14:34 UTC 22d 15h
- Fri 27 Nov 14:34 UK · 14:34 UTC 29d 15h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
- Fri 4 Dec 14:34 UK · 14:34 UTC 36d 15h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UK · 14:34 UTC, in 1d 15h. Every Friday at 14:34 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:34 UKFri 23 Oct, 14:34 UTC · 5d ago | 15 | – | running | 1 |
| Fri 16 Oct, 14:48 UKFri 16 Oct, 13:48 UTC · 12d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 14:50 UKFri 9 Oct, 13:50 UTC · 19d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 19:08 UK FWThu 1 Oct, 18:08 UTC · 27d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 16:11 UKFri 25 Sep, 15:11 UTC · 33d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 15:02 UKFri 18 Sep, 14:02 UTC · 40d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
Its average over the last 48 hours was 56 server fps, and it never dropped below 48. The world held as many as 128,240 entities, buildings and deployables included. At most it drew 4,457 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart about 10 hours ago. In the last 7 full days it stayed up 143 of 168 hours, 85% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] based in?
No region is published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 216.39.240.13:28048 is its address.
What Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] on?
On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): Capacity: 101; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Wipe Stats lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Map and rules
Which map is in use on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,096 with seed 1337, generated by the game, runs on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?
Its name carries the gather figure: 100000x on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The default of 8 players is the group limit here. This server runs roleplay, roleplay rules, with towns and jobs. You will find it under Modded, with plugins or settings changing the game. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] schedule its wipes for?
The wipe rhythm on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Expect the next wipe on Friday 30 October at 14:34 UTC. 5 days 8 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.
What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
The average peak across its recent wipes was 14 players. 26 hours after the latest wipe, the crowd hit its peak. 80% of recent wipes kept more than half the peak until the next wipe. The fall below half came by day 5 when the crowd did not hold.
Population
How many players does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hold?
Out of 101 slots, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] has 4 filled right now. Averaged over seven days: 4 players, peaking at 15. The last 48 hours peak at 13:00 UTC, when the average was 6 players.
How does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the rankings?
Player hours over the past week put RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,540, inside the top 7% of all ranked servers.
How to join
What steps let you join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Two ways in: press F1 and enter client.connect 216.39.240.13:28048, or join from this page with Launch Rust, which opens Steam and connects you. https://www.rust-gaming-nation.com/ is its website.
