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Local forecast · NA

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 6m ago

monthly wipes moddedoxidepve

Current conditions

observed 6m ago
0 / 100
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,326
top 69% · #1505 in NA
Last wipe
18d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 5h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 5h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 5h FW

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 5h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:50 UKSun 11 Oct, 11:50 UTC · 18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
28/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
17/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
58/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
9/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
10/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
7/ 200

Quick answers

from the figures on this page

Server details

Does ThievingRaccoonTest hold a steady performance?

Server fps averaged 231 in the last 48 hours; the lowest was 212. At its peak the world had 54,748 entities, counting buildings, deployables and the rest. At most it drew 7,648 MB of memory. Lag is what players call it when fps is low and entities are piling up.

Is ThievingRaccoonTest online at the moment, and how consistent is its uptime?

As of now, ThievingRaccoonTest is online. The uptime it reports puts the last restart about 32 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does ThievingRaccoonTest sit?

In North America is where ThievingRaccoonTest lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 135.148.137.170:60400 is its address.

What Rust version is ThievingRaccoonTest on?

On ThievingRaccoonTest you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

How should you read the tags on ThievingRaccoonTest?

For the game's server browser, ThievingRaccoonTest publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry ThievingRaccoonTest?

ThievingRaccoonTest appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust PvE servers, live and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is in use on ThievingRaccoonTest?

ThievingRaccoonTest runs a procedural map of size 3,800, seed 1, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: Custom Map.

What settings does ThievingRaccoonTest use, and what rules does it enforce?

The name of ThievingRaccoonTest says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. This server has VAC switched on.

Wipe times

Which days and times does ThievingRaccoonTest schedule its wipes for?

Once a month is all ThievingRaccoonTest wipes, at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 18 days 1 hours. The tags state that it wipes once a month.

What should you expect from wipe day on ThievingRaccoonTest?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Player counts

What sort of population does ThievingRaccoonTest carry?

ThievingRaccoonTest is carrying 0 players at the moment, out of 100 slots. Over seven days to now, 0 players on average.

How does ThievingRaccoonTest compare with other Rust servers in the rankings?

Player hours over the last seven days rank ThievingRaccoonTest at #15,326, top 69% overall and #1,505 in North America.

Join the server

How do you get into ThievingRaccoonTest?

Open the console in Rust with F1, then type client.connect 135.148.137.170:60400 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Region

NA
North America You will find it listed in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.