Local forecast
[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
2% full
- 7-day average
- 9
- peak 21
- Rank
- #1,002
- top 5%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 20h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 20h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:40 UK FWThu 1 Oct, 17:40 UTC · 27d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does [CAN] Facepunch 1 run?
Its average over the last 48 hours was 281 server fps, and it never dropped below 235. At its peak the world had 140,973 entities, counting buildings, deployables and the rest. Memory use reached 5,689 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is [CAN] Facepunch 1, and is it online now?
Right now [CAN] Facepunch 1 is up and running. The uptime it reports puts the last restart about 8 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does [CAN] Facepunch 1 run from?
For [CAN] Facepunch 1, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 148.113.198.4:28015.
What version of Rust is running on [CAN] Facepunch 1?
Rust network protocol 2635 and build 168909 on Windows is what [CAN] Facepunch 1 runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Who operates [CAN] Facepunch 1?
The same operator most likely runs [CAN] Facepunch 1 and 124 other servers we track, as all publish a playrust.com hostname.
Which meaning sits behind each tag on [CAN] Facepunch 1?
These are the tags [CAN] Facepunch 1 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): 400 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^t (Tutorial on): The Facepunch tutorial is offered here for new players; sc2 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry [CAN] Facepunch 1?
These Rust Wipe Stats lists include [CAN] Facepunch 1: Rust servers with the tutorial on, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Map and rules
Which map is in use on [CAN] Facepunch 1?
A procedural map of size 4,500 with seed 875579406, generated by the game, runs on [CAN] Facepunch 1. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on [CAN] Facepunch 1?
The name of [CAN] Facepunch 1 says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. You will find it in Rust's Official tab in game. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
When does [CAN] Facepunch 1 wipe?
[CAN] Facepunch 1 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 4 hours is how long the current world has been running. The tags state that it wipes once a month.
What should you expect from wipe day on [CAN] Facepunch 1?
Its recent wipes drew an average peak of 23 players. Peak numbers on the latest wipe arrived 45 hours after the reset.
Population
What sort of population does [CAN] Facepunch 1 carry?
[CAN] Facepunch 1 is carrying 9 players at the moment, out of 400 slots. Averaged over seven days: 9 players, peaking at 21. The last 48 hours peak at 00:00 UTC, when the average was 12 players.
What position does [CAN] Facepunch 1 hold among Rust servers?
Ranked #1,002 on seven-day player hours, [CAN] Facepunch 1 is in the top 5% of all ranked servers.
Getting in
How do you get into [CAN] Facepunch 1?
Two ways in: press F1 and enter client.connect 148.113.198.4:28015, or join from this page with Launch Rust, which opens Steam and connects you.
