Local forecast
[SA] Facepunch 1
Online 185.50.107.84:28015 checked 7m ago
Current conditions
observed 7m agoplayers now
3% full
- 7-day average
- 13
- peak 39
- Rank
- #793
- top 4%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 9h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 9h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 9h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 9h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 9h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UK FWThu 1 Oct, 17:43 UTC · 26d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [SA] Facepunch 1 hold a steady performance?
Server fps averaged 125 in the last 48 hours; the lowest was 78. At its peak the world had 152,593 entities, counting buildings, deployables and the rest. Memory use reached 4,659 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is [SA] Facepunch 1, and is it online now?
As of now, [SA] Facepunch 1 is online. Its reported uptime shows a restart about 3 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [SA] Facepunch 1 run from?
No region is published by [SA] Facepunch 1. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 185.50.107.84:28015 is its address.
What Rust version is [SA] Facepunch 1 on?
Rust network protocol 2635 and build 168909 on Windows is what [SA] Facepunch 1 runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Who is behind [SA] Facepunch 1?
The same operator most likely runs [SA] Facepunch 1 and 124 other servers we track, as all publish a playrust.com hostname.
What do [SA] Facepunch 1's tags tell you?
For the game's server browser, [SA] Facepunch 1 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp350 (Max players): 350 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^t (Tutorial on): The Facepunch tutorial is offered here for new players; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard ones. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [SA] Facepunch 1 appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [SA] Facepunch 1: Rust servers with the tutorial on, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Settings and rules
What map is [SA] Facepunch 1 on?
The game generates the map on [SA] Facepunch 1, procedural, size 4,500, seed 234844413. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on [SA] Facepunch 1?
No gather rate appears in the name [SA] Facepunch 1. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. It appears under Official in the game's server list. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
On what schedule does [SA] Facepunch 1 wipe?
The only wipe [SA] Facepunch 1 takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 26 days 15 hours. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on [SA] Facepunch 1?
The average peak across its recent wipes was 24 players. The crowd on the latest wipe reached its high 7 hours in.
Population history
What sort of population does [SA] Facepunch 1 carry?
[SA] Facepunch 1 is carrying 11 players at the moment, out of 350 slots. Across the past week it peaked at 39 and averaged 13 players. Its busiest point in the last 48 hours was 18:00 UTC, averaging 19 players.
What position does [SA] Facepunch 1 hold among Rust servers?
The last seven days of player hours rank [SA] Facepunch 1 at #793, in the top 4% of ranked servers.
Getting in
What do you do to join [SA] Facepunch 1?
Enter client.connect 185.50.107.84:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
