Local forecast
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 15m ago
Current conditions
observed 15m agoplayers now
1% full
- 7-day average
- 2
- peak 11
- Rank
- #2,147
- top 10%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 17h
- Fri 30 Oct, 14:38 UK · 14:38 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:38 UK · 14:38 UTC
in 1d 17h
Every Friday at 14:38 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:38 UK · 14:38 UTC 1d 17h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
- Fri 6 Nov 14:38 UK · 14:38 UTC 8d 17h
- Fri 13 Nov 14:38 UK · 14:38 UTC 15d 17h
- Fri 20 Nov 14:38 UK · 14:38 UTC 22d 17h
- Fri 27 Nov 14:38 UK · 14:38 UTC 29d 17h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW
- Fri 4 Dec 14:38 UK · 14:38 UTC 36d 17h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:38 UK · 14:38 UTC, in 1d 17h. Every Friday at 14:38 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:38 UKFri 23 Oct, 14:38 UTC · 5d ago | 11 | – | running | 3 |
| Fri 16 Oct, 14:46 UKFri 16 Oct, 13:46 UTC · 12d ago | 10 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 14:49 UKFri 9 Oct, 13:49 UTC · 19d ago | 51 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 27d ago | 8 | held half | 7.8 days | 1 |
| Fri 25 Sep, 16:08 UKFri 25 Sep, 15:08 UTC · 33d ago | 9 | halved by day 5 | 6.1 days | 1 |
| Fri 18 Sep, 15:01 UKFri 18 Sep, 14:01 UTC · 40d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Its average over the last 48 hours was 30 server fps, and it never dropped below 30. The world held as many as 168,296 entities, buildings and deployables included. At most it drew 5,295 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime shows a restart about 5 hours ago. It was up for 151 of 168 hours across the last 7 full days, 90% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] run from?
For RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 195.60.166.227:29015.
What Rust version is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]'s tags tell you?
The server browser reads these tags from RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): Capacity: 101; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Wipe Stats lists include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
Which map is in use on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000, seed 677322, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100x, according to its own name. No group setting is published, so the game default of 8 players applies. roleplay is the game mode, roleplay with towns, jobs and rules. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 14:38 UTC pattern. Friday 30 October at 14:38 UTC is when its next wipe is due. 5 days 6 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes averaged 24 players. Peak numbers on the latest wipe arrived 44 hours after the reset. Half the peak or more lasted to the next wipe in 40% of its recent wipes. The fall below half came by day 5 when the crowd did not hold.
Player counts
How many players does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hold?
Out of 101 slots, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has 1 filled right now. Across the past week it peaked at 11 and averaged 2 players. At 14:00 UTC it was busiest over the past 48 hours, averaging 6 players.
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Player hours over the past week put RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] at #2,147, inside the top 10% of all ranked servers.
Join the server
What do you do to join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1, then type client.connect 195.60.166.227:29015 to join. On this page, Launch Rust does the same through Steam. https://www.rust-gaming-nation.com/ is its website.
