Local forecast
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 6m ago
Current conditions
observed 6m agoplayers now
0% full
- 7-day average
- 1
- peak 7
- Rank
- #2,808
- top 13%
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 3h
- Fri 30 Oct, 14:34 UK · 14:34 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:34 UK · 14:34 UTC
in 1d 3h
Every Friday at 14:34 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:34 UK · 14:34 UTC 1d 3h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 8h FW
- Fri 6 Nov 14:34 UK · 14:34 UTC 8d 3h
- Fri 13 Nov 14:34 UK · 14:34 UTC 15d 3h
- Fri 20 Nov 14:34 UK · 14:34 UTC 22d 3h
- Fri 27 Nov 14:34 UK · 14:34 UTC 29d 3h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 8h FW
- Fri 4 Dec 14:34 UK · 14:34 UTC 36d 3h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:34 UK · 14:34 UTC, in 1d 3h. Every Friday at 14:34 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:34 UKFri 23 Oct, 14:34 UTC · 5d ago | 7 | – | running | 3 |
| Fri 16 Oct, 14:45 UKFri 16 Oct, 13:45 UTC · 12d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 14:50 UKFri 9 Oct, 13:50 UTC · 19d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 19:00 UK FWThu 1 Oct, 18:00 UTC · 27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 16:12 UKFri 25 Sep, 15:12 UTC · 33d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 15:02 UKFri 18 Sep, 14:02 UTC · 40d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?
Its average over the last 48 hours was 57 server fps, and it never dropped below 39. Buildings, deployables and all else in the world took the entity count to a peak of 149,542. Memory use reached 4,711 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
As of now, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime shows a restart about 9 hours ago. It was up for 163 of 168 hours across the last 7 full days, 97% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] based in?
For RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 195.60.166.227:30015.
What version of Rust is running on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The server browser reads these tags from RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): The mode is plain Rust survival; mp101 (Max players): It holds 101 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are: 10x Rust servers, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Rules and settings
What map is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?
A procedural map of size 4,500 with seed 1709423699, generated by the game, runs on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?
Its name carries the gather figure: 10x on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Groups fall back to the game's default of 8 players. roleplay is the game mode, roleplay rules, with towns and jobs. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server has VAC switched on.
Wipe schedule
On what schedule does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?
The wipe rhythm on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Expect the next wipe on Friday 30 October at 14:34 UTC. The world it is running now dates from 5 days 20 hours. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Its recent wipes drew an average peak of 6 players. 22 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. In the wipes that lost it, numbers fell under half by day 4.5.
Player counts
How many players does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold?
The live count for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 0 players, with 101 slots in total. Averaged over seven days: 1 players, peaking at 7. At 19:00 UTC it was busiest over the past 48 hours, averaging 3 players.
How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] compare with other Rust servers in the rankings?
Ranked #2,808 on seven-day player hours, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is in the top 13% of all ranked servers.
How to join
What steps let you join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 195.60.166.227:30015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.rust-gaming-nation.com/.
