Local forecast · NA
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #8,526
- top 38% · #1205 in NA
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 21:06 UKFri 2 Oct, 20:06 UTC · 26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold a steady performance?
Server fps averaged 74 in the last 48 hours; the lowest was 47. Buildings, deployables and all else in the world took the entity count to a peak of 97,374. The peak memory draw was 9,550 MB. Players feel lag when fps drops and the entity count climbs.
How reliable is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and is it online now?
You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online at the moment. Going by its reported uptime, the last restart was about 34 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?
With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 198.96.88.252:28080.
What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Rust network protocol 2634 and build 166586 on Windows is what [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The server browser reads these tags from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^r (Roleplay): Roleplay is the point of this server; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These Rust Wipe Stats lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live, Rust servers with zombies and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which map is in use on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs a procedural map of size 4,096, seed 481981, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as roleplay, roleplay rules, with towns and jobs. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
When does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe?
Once a month is all [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 26 days 3 hours. Its tags carry a monthly wipe schedule.
What should you expect from wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its high 13 hours in.
Population history
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | busy or quiet?
Out of 50 slots, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has 0 filled right now. Averaged over seven days: 0 players, peaking at 4.
What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold among Rust servers?
Seven-day player hours place [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | at #8,526, inside the top 38% of ranked servers and at #1,205 in North America.
Join the server
What do you do to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 198.96.88.252:28080 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
