Local forecast
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 41m ago
Current conditions
observed 41m agoplayers now
0% full
- 7-day average
- 1
- peak 4
- Rank
- #3,683
- top 17%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 13h
- Fri 30 Oct, 14:47 UK · 14:47 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:47 UK · 14:47 UTC
in 13h
Every Friday at 14:47 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:47 UK · 14:47 UTC 13h
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 17h FW
- Fri 6 Nov 14:47 UK · 14:47 UTC 7d 13h
- Fri 13 Nov 14:47 UK · 14:47 UTC 14d 13h
- Fri 20 Nov 14:47 UK · 14:47 UTC 21d 13h
- Fri 27 Nov 14:47 UK · 14:47 UTC 28d 13h
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 17h FW
- Fri 4 Dec 14:47 UK · 14:47 UTC 35d 13h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:47 UK · 14:47 UTC, in 13h. Every Friday at 14:47 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:47 UKFri 23 Oct, 14:47 UTC · 6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 14:49 UKFri 16 Oct, 13:49 UTC · 13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 14:54 UKFri 9 Oct, 13:54 UTC · 20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 19:06 UK FWThu 1 Oct, 18:06 UTC · 28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 16:16 UKFri 25 Sep, 15:16 UTC · 34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 15:05 UKFri 18 Sep, 14:05 UTC · 41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?
Across the last 48 hours the average was 29 server fps, with a floor of 5. At its peak the world had 162,634 entities, counting buildings, deployables and the rest. Memory use reached 4,851 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. Going by its reported uptime, the last restart was about 11 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit?
For RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 216.39.240.13:28029 is its address.
What Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp101 (Max players): It holds 101 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes come once a week here; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appears in the following Rust Wipe Stats lists: Rust servers with a gather rate above 10x, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Settings and rules
Which map is in use on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The game generates the map on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree], procedural, size 5,000, seed 86329953. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] use, and what rules does it enforce?
The name gives 50x gather for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The default of 8 players is the group limit here. roleplay is the game mode, roleplay with towns, jobs and rules. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
On what schedule does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] wipe?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a every Friday at 14:47 UTC wipe. Expect the next wipe on Friday 30 October at 14:47 UTC. The world it is running now dates from 6 days 10 hours. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The average peak across its recent wipes was 5 players. Peak numbers on the latest wipe arrived 22 hours after the reset. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. The fall below half came by day 1.5 when the crowd did not hold.
Population
What sort of population does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] carry?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is carrying 0 players at the moment, out of 101 slots. Averaged over seven days: 1 players, peaking at 4. At 15:00 UTC it was busiest over the past 48 hours, averaging 3 players.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked #3,683 on seven-day player hours, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is in the top 17% of all ranked servers.
Join the server
What do you do to join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28029 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://www.rust-gaming-nation.com/.
