Local forecast · NA
Project Pulsar
Offline NA 45.45.237.89:28015 checked 6d ago
Current conditions
observed 6d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69% · #1503 in NA
- Last wipe
- 18d ago
- monthly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 3h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 3h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 3h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 3h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:57 UKSat 10 Oct, 19:57 UTC · 18d ago | 0 | – | running | 0 |
| Tue 22 Sep, 01:45 UKTue 22 Sep, 00:45 UTC · 37d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is Project Pulsar online at the moment, and how consistent is its uptime?
Right now Project Pulsar is down; the last sighting was 6 days 5 hours ago. It was up for 35 of 168 hours across the last 7 full days, 21% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
Where does Project Pulsar run from?
In North America is where Project Pulsar lists itself, using its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 45.45.237.89:28015 is its address.
What version of Rust is running on Project Pulsar?
On Project Pulsar you will find Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on Project Pulsar?
These are the tags Project Pulsar publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry Project Pulsar?
These Rust Wipe Stats lists include Project Pulsar: Modded Rust servers, Rust PvE servers, live and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What map is Project Pulsar on?
Project Pulsar runs a procedural map of size 4,000, seed 1, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Project Pulsar?
Gather rate is not given in the name for Project Pulsar. The default of 8 players is the group limit here. It plays as pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does Project Pulsar wipe?
The only wipe Project Pulsar takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 18 days 19 hours. The tags state that it wipes once a month.
What happens on Project Pulsar when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population
Is Project Pulsar busy or quiet?
The last time Project Pulsar was seen was 6 days 5 hours ago; it is offline right now. The seven-day average stands at 0 players.
How does Project Pulsar compare with other Rust servers in the rankings?
Player hours over the last seven days rank Project Pulsar at #15,344, top 69% overall and #1,503 in North America.
How to join
What do you do to join Project Pulsar?
Two ways in: press F1 and enter client.connect 45.45.237.89:28015, or join from this page with Launch Rust, which opens Steam and connects you.