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Now 94,541 players 11,866 servers 396 fresh wipes in 3 h

Local forecast · NA

Project Pulsar

Offline NA 45.45.237.89:28015 checked 6d ago

monthly wipes moddedcarbonpve

Current conditions

observed 6d ago
0 / 40
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,344
top 69% · #1503 in NA
Last wipe
18d ago
monthly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 3h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 3h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 3h FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 3h. The force wipe · high confidence

18.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:57 UKSat 10 Oct, 19:57 UTC · 18d ago 0 – running 0
Tue 22 Sep, 01:45 UKTue 22 Sep, 00:45 UTC · 37d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
34/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
30/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
69/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
9/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
14/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
4/ 200

Quick answers

from the figures on this page

Server facts

Is Project Pulsar online at the moment, and how consistent is its uptime?

Right now Project Pulsar is down; the last sighting was 6 days 5 hours ago. It was up for 35 of 168 hours across the last 7 full days, 21% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does Project Pulsar run from?

In North America is where Project Pulsar lists itself, using its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 45.45.237.89:28015 is its address.

What version of Rust is running on Project Pulsar?

On Project Pulsar you will find Rust network protocol 2634 and build 167398, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

How should you read the tags on Project Pulsar?

These are the tags Project Pulsar publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^p (PvE): The danger comes from the world, not other players; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser puts it under North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry Project Pulsar?

These Rust Wipe Stats lists include Project Pulsar: Modded Rust servers, Rust PvE servers, live and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

What map is Project Pulsar on?

Project Pulsar runs a procedural map of size 4,000, seed 1, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on Project Pulsar?

Gather rate is not given in the name for Project Pulsar. The default of 8 players is the group limit here. It plays as pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does Project Pulsar wipe?

The only wipe Project Pulsar takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 18 days 19 hours. The tags state that it wipes once a month.

What happens on Project Pulsar when wipe day arrives?

At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Population

Is Project Pulsar busy or quiet?

The last time Project Pulsar was seen was 6 days 5 hours ago; it is offline right now. The seven-day average stands at 0 players.

How does Project Pulsar compare with other Rust servers in the rankings?

Player hours over the last seven days rank Project Pulsar at #15,344, top 69% overall and #1,503 in North America.

How to join

What do you do to join Project Pulsar?

Two ways in: press F1 and enter client.connect 45.45.237.89:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region has been set.

Wipe schedule

^m
Monthly The schedule is monthly: a single wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser puts it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.