Rust Wipe StatsWipe forecast
Now 55,890 players 11,751 servers 132 fresh wipes in 3 h

Local forecast

[TEST STAND] private - do not join

Online 46.174.50.219:28215 checked 11m ago

moddedcarbon

Current conditions

observed 11m ago
0 / 150
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#10,506
top 47%
Last wipe
27d ago
no schedule published
Next wipe
7d 19h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 19h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:04 UK FWThu 1 Oct, 18:04 UTC · 27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
752/ 1000
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 217 on average
126/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 82 on average
87/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 66 on average
43/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
20/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
20/ 75

Quick answers

from the figures on this page

Server facts

How smoothly does [TEST STAND] private - do not join run?

Its average over the last 48 hours was 60 server fps, and it never dropped below 57. The world held as many as 2,168 entities, buildings and deployables included. Memory use reached 3,007 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is [TEST STAND] private - do not join, and is it online now?

You will find [TEST STAND] private - do not join online at the moment. The uptime it reports puts the last restart about 6 days 2 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

What location is [TEST STAND] private - do not join based in?

No region is published by [TEST STAND] private - do not join. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 46.174.50.219:28215 is its address.

What version of Rust is running on [TEST STAND] private - do not join?

Rust network protocol 2635 and build 168909 on Linux is what [TEST STAND] private - do not join runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

Which meaning sits behind each tag on [TEST STAND] private - do not join?

These are the tags [TEST STAND] private - do not join publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 player slots are available; ts12 (Group limit): You can have up to 12 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [TEST STAND] private - do not join appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [TEST STAND] private - do not join: Modded Rust servers and Aim, UKN and combat training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is in use on [TEST STAND] private - do not join?

The game generates the map on [TEST STAND] private - do not join, procedural, size 6,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by discord.gg/r2aim.

What settings does [TEST STAND] private - do not join use, and what rules does it enforce?

No gather rate appears in the name [TEST STAND] private - do not join. The limit on groups is 12 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. This server runs with VAC switched off.

Wipe times

Which days and times does [TEST STAND] private - do not join schedule its wipes for?

Once a month is all [TEST STAND] private - do not join wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 27 days 5 hours is how long the current world has been running.

What should you expect from wipe day on [TEST STAND] private - do not join?

The average peak across its recent wipes was 2 players. The crowd on the latest wipe reached its high 25 hours in.

Population history

How many players does [TEST STAND] private - do not join hold?

The live count for [TEST STAND] private - do not join: 0 players, with 150 slots in total. The seven-day average is 0 players, with a peak of 1.

What position does [TEST STAND] private - do not join hold among Rust servers?

Ranked #10,506 on seven-day player hours, [TEST STAND] private - do not join is in the top 47% of all ranked servers.

Getting in

What steps let you join [TEST STAND] private - do not join?

Open the console in Rust with F1, then type client.connect 46.174.50.219:28215 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players 150 player slots are available.
ts12
Group limit You can have up to 12 players per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, with loot given to you.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.