Rust Wipe StatsWipe forecast
Now 53,534 players 11,735 servers 127 fresh wipes in 3 h

Local forecast

[AU] Facepunch 1

Online 51.161.199.44:28015 checked 11m ago

official monthly wipes vanilla

Current conditions

observed 11m ago
2 / 250
players now
Quiet H 16 · avg 7 7-day high and average

1% full

7-day average
7
peak 16
Rank
#1,161
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 19h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 19h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW

Players

AveragePeak
0510152000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence

30
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:41 UK FWThu 1 Oct, 17:41 UTC · 27d ago 30 – running 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average
10/ 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
4/ 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
1/ 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 4 on average
4/ 75
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
4/ 100

Quick answers

from the figures on this page

Server details

How smoothly does [AU] Facepunch 1 run?

Its average over the last 48 hours was 191 server fps, and it never dropped below 157. Buildings, deployables and all else in the world took the entity count to a peak of 130,078. The peak memory draw was 5,280 MB. Players feel lag when fps drops and the entity count climbs.

Is [AU] Facepunch 1 online at the moment, and how consistent is its uptime?

As of now, [AU] Facepunch 1 is online. Its reported uptime shows a restart about 10 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.

Where does [AU] Facepunch 1 run from?

The name of [AU] Facepunch 1 points to Oceania, but no region tag is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 51.161.199.44:28015 is its address.

What version of Rust is running on [AU] Facepunch 1?

On [AU] Facepunch 1 you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Which operator is responsible for [AU] Facepunch 1?

The same operator most likely runs [AU] Facepunch 1 and 124 other servers we track, as all publish a playrust.com hostname.

How should you read the tags on [AU] Facepunch 1?

For the game's server browser, [AU] Facepunch 1 publishes these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): Capacity: 250; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^t (Tutorial on): The Facepunch tutorial is offered here for new players; sc2 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry [AU] Facepunch 1?

These Rust Wipe Stats lists include [AU] Facepunch 1: Rust servers with the tutorial on, Oceania Rust servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Rules and settings

What map is [AU] Facepunch 1 on?

[AU] Facepunch 1 runs a procedural map of size 4,500, seed 937701272, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does [AU] Facepunch 1 use, and what rules does it enforce?

No gather rate appears in the name [AU] Facepunch 1. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. It appears under Official in the game's server list. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does [AU] Facepunch 1 wipe?

[AU] Facepunch 1 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 5 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.

What happens on [AU] Facepunch 1 when wipe day arrives?

The average peak across its recent wipes was 30 players. Peak numbers on the latest wipe arrived 41 hours after the reset.

Population history

What sort of population does [AU] Facepunch 1 carry?

The live count for [AU] Facepunch 1: 2 players, with 250 slots in total. Across the past week it peaked at 16 and averaged 7 players. The last 48 hours peak at 09:00 UTC, when the average was 10 players.

What position does [AU] Facepunch 1 hold among Rust servers?

The last seven days of player hours rank [AU] Facepunch 1 at #1,161, in the top 5% of ranked servers.

Join the server

What steps let you join [AU] Facepunch 1?

Open the console in Rust with F1, then type client.connect 51.161.199.44:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Wipe Stats

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players Capacity: 250.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the stock Facepunch game.

Gameplay

^t
Tutorial on The Facepunch tutorial is offered here for new players.

Other

sc2
Custom tag Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.