Local forecast
[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 8m ago
Current conditions
observed 8m agoplayers now
75% full
- 7-day average
- 217
- peak 449
- Rank
- #39
- top 0.2%
- No wipes
- resets
- 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (9 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UKTue 27 Oct, 04:01 UTC · 14h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UKMon 26 Oct, 04:01 UTC · 1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UKSun 25 Oct, 13:32 UTC · 2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UKSun 25 Oct, 04:00 UTC · 2d ago | – | – | – | 124 |
| Sat 24 Oct, 05:00 UKSat 24 Oct, 04:00 UTC · 3d ago | – | – | – | 128 |
| Fri 23 Oct, 05:00 UKFri 23 Oct, 04:00 UTC · 4d ago | – | – | – | 73 |
| Thu 22 Oct, 19:04 UKThu 22 Oct, 18:04 UTC · 5d ago | – | – | – | 369 |
| Thu 22 Oct, 05:01 UKThu 22 Oct, 04:01 UTC · 5d ago | – | – | – | 118 |
| Wed 21 Oct, 05:01 UKWed 21 Oct, 04:01 UTC · 6d ago | – | – | – | 85 |
| Tue 20 Oct, 05:00 UKTue 20 Oct, 04:00 UTC · 7d ago | – | – | – | 61 |
| Mon 19 Oct, 05:00 UKMon 19 Oct, 04:00 UTC · 8d ago | – | – | – | 64 |
| Sun 18 Oct, 05:00 UKSun 18 Oct, 04:00 UTC · 9d ago | – | – | – | 83 |
| Sat 17 Oct, 05:00 UKSat 17 Oct, 04:00 UTC · 10d ago | – | – | – | 110 |
| Fri 16 Oct, 05:00 UKFri 16 Oct, 04:00 UTC · 11d ago | – | – | – | 82 |
| Thu 15 Oct, 09:35 UKThu 15 Oct, 08:35 UTC · 12d ago | – | – | – | 100 |
| Wed 14 Oct, 05:01 UKWed 14 Oct, 04:01 UTC · 13d ago | – | – | – | 98 |
| Tue 13 Oct, 05:00 UKTue 13 Oct, 04:00 UTC · 14d ago | – | – | – | 73 |
| Mon 12 Oct, 05:00 UKMon 12 Oct, 04:00 UTC · 15d ago | – | – | – | 99 |
| Sun 11 Oct, 05:00 UKSun 11 Oct, 04:00 UTC · 16d ago | – | – | – | 104 |
| Sat 10 Oct, 09:31 UKSat 10 Oct, 08:31 UTC · 17d ago | – | – | – | 184 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does [EU] Raid Simulator 2.0 (Raidsim) run?
Server fps averaged 98 in the last 48 hours; the lowest was 62. The world held as many as 329,155 entities, buildings and deployables included. Memory use reached 8,734 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is [EU] Raid Simulator 2.0 (Raidsim) online at the moment, and how consistent is its uptime?
Right now [EU] Raid Simulator 2.0 (Raidsim) is up and running. Its reported uptime shows a restart about 12 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does [EU] Raid Simulator 2.0 (Raidsim) run from?
Its name points to Europe, though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 64.40.9.35:28014.
What version of Rust is running on [EU] Raid Simulator 2.0 (Raidsim)?
On [EU] Raid Simulator 2.0 (Raidsim) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on [EU] Raid Simulator 2.0 (Raidsim)?
The server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Standard survival, the Rust way; mp500 (Max players): Capacity: 500; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP: loot is supplied; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Wipe Stats lists include [EU] Raid Simulator 2.0 (Raidsim): Rust servers in Europe, Modded Rust servers and Aim, UKN and combat training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Map and rules
What map is [EU] Raid Simulator 2.0 (Raidsim) on?
[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/raidsim.
What settings does [EU] Raid Simulator 2.0 (Raidsim) use, and what rules does it enforce?
No gather rate appears in the name [EU] Raid Simulator 2.0 (Raidsim). The limit on groups is 100 players. minigames & battle royale is the game mode, arenas, parkour, Bedwars and battle royale. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does [EU] Raid Simulator 2.0 (Raidsim) wipe?
None of the resets on [EU] Raid Simulator 2.0 (Raidsim) counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Player counts
Is [EU] Raid Simulator 2.0 (Raidsim) busy or quiet?
Out of 500 slots, [EU] Raid Simulator 2.0 (Raidsim) has 374 filled right now. Across the past week it peaked at 449 and averaged 217 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 405 players.
How does [EU] Raid Simulator 2.0 (Raidsim) compare with other Rust servers in the rankings?
The last seven days of player hours rank [EU] Raid Simulator 2.0 (Raidsim) at #39, in the top 0.2% of ranked servers.
Getting in
What steps let you join [EU] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 64.40.9.35:28014 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://raidsimulator.com.