Rust Wipe StatsWipe forecast
Now 96,643 players 11,876 servers 153 fresh wipes in 3 h

Local forecast

[EU] Raid Simulator 2.0 (Raidsim)

Online 64.40.9.35:28014 checked 8m ago

moddedoxide

Current conditions

observed 8m ago
374 / 500
players now
Busy H 449 · avg 217 7-day high and average

75% full

7-day average
217
peak 449
Rank
#39
top 0.2%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes

Next wipe

This server resets its world every few hours (9 new worlds this week), so there is no wipe to forecast.

Players

AveragePeak
020040060080019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
125507510020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:01 UKTue 27 Oct, 04:01 UTC · 14h ago – – – 80
Mon 26 Oct, 04:01 UKMon 26 Oct, 04:01 UTC · 1d ago – – – 83
Sun 25 Oct, 13:32 UKSun 25 Oct, 13:32 UTC · 2d ago – – – 320
Sun 25 Oct, 04:00 UKSun 25 Oct, 04:00 UTC · 2d ago – – – 124
Sat 24 Oct, 05:00 UKSat 24 Oct, 04:00 UTC · 3d ago – – – 128
Fri 23 Oct, 05:00 UKFri 23 Oct, 04:00 UTC · 4d ago – – – 73
Thu 22 Oct, 19:04 UKThu 22 Oct, 18:04 UTC · 5d ago – – – 369
Thu 22 Oct, 05:01 UKThu 22 Oct, 04:01 UTC · 5d ago – – – 118
Wed 21 Oct, 05:01 UKWed 21 Oct, 04:01 UTC · 6d ago – – – 85
Tue 20 Oct, 05:00 UKTue 20 Oct, 04:00 UTC · 7d ago – – – 61

Similar servers

the same kind of game, then region, group limit, rate and wipes
372/ 500
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 54 on average
79/ 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 35 on average
69/ 200
US Hub 01 EU · groups of 1000+ · 13 on average
6/ 3300
UKN.GG - EU Training Grounds - Main 2 EU · groups of 500+ · 13 on average
20/ 250
40/ 200

Quick answers

from the figures on this page

Server facts

How smoothly does [EU] Raid Simulator 2.0 (Raidsim) run?

Server fps averaged 98 in the last 48 hours; the lowest was 62. The world held as many as 329,155 entities, buildings and deployables included. Memory use reached 8,734 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

Is [EU] Raid Simulator 2.0 (Raidsim) online at the moment, and how consistent is its uptime?

Right now [EU] Raid Simulator 2.0 (Raidsim) is up and running. Its reported uptime shows a restart about 12 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

Where does [EU] Raid Simulator 2.0 (Raidsim) run from?

Its name points to Europe, though [EU] Raid Simulator 2.0 (Raidsim) publishes no region tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 64.40.9.35:28014.

What version of Rust is running on [EU] Raid Simulator 2.0 (Raidsim)?

On [EU] Raid Simulator 2.0 (Raidsim) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on [EU] Raid Simulator 2.0 (Raidsim)?

The server browser reads these tags from [EU] Raid Simulator 2.0 (Raidsim): gmrust (Game mode): Standard survival, the Rust way; mp500 (Max players): Capacity: 500; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP: loot is supplied; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry [EU] Raid Simulator 2.0 (Raidsim)?

These Rust Wipe Stats lists include [EU] Raid Simulator 2.0 (Raidsim): Rust servers in Europe, Modded Rust servers and Aim, UKN and combat training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Map and rules

What map is [EU] Raid Simulator 2.0 (Raidsim) on?

[EU] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096, seed 1337, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/raidsim.

What settings does [EU] Raid Simulator 2.0 (Raidsim) use, and what rules does it enforce?

No gather rate appears in the name [EU] Raid Simulator 2.0 (Raidsim). The limit on groups is 100 players. minigames & battle royale is the game mode, arenas, parkour, Bedwars and battle royale. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe times

When does [EU] Raid Simulator 2.0 (Raidsim) wipe?

None of the resets on [EU] Raid Simulator 2.0 (Raidsim) counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.

Player counts

Is [EU] Raid Simulator 2.0 (Raidsim) busy or quiet?

Out of 500 slots, [EU] Raid Simulator 2.0 (Raidsim) has 374 filled right now. Across the past week it peaked at 449 and averaged 217 players. At 19:00 UTC it was busiest over the past 48 hours, averaging 405 players.

How does [EU] Raid Simulator 2.0 (Raidsim) compare with other Rust servers in the rankings?

The last seven days of player hours rank [EU] Raid Simulator 2.0 (Raidsim) at #39, in the top 0.2% of ranked servers.

Getting in

What steps let you join [EU] Raid Simulator 2.0 (Raidsim)?

Enter client.connect 64.40.9.35:28014 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://raidsimulator.com.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp500
Max players Capacity: 500.
ts100
Group limit Team size is capped at 100.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build It runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP: loot is supplied.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.