Rust Wipe StatsWipe forecast
Now 50,841 players 11,736 servers 115 fresh wipes in 3 h

Local forecast

CHOYKA RUST №3[ONE GRID] ZOMBIE MOD

Online 92.118.11.14:28035 checked 12m ago

weekly wipes moddedoxide

Current conditions

observed 12m ago
1 / 15
players now
Quiet H 21 · avg 4 7-day high and average

7% full

7-day average
4
peak 21
Rank
#1,463
top 7%
Last wipe
7h ago
weekly schedule
Next wipe
6d 16h
Wed 4 Nov, 16:19 UK · 16:19 UTC

Next wipe

from its schedule tag

Wednesday 4 November, 16:19 UK · 16:19 UTC

in 6d 16h

–days
–hours
–min
–sec

Its weekly schedule tag · low confidence

Coming wipes

  1. Wed 4 Nov 16:19 UK · 16:19 UTC 6d 16h
  2. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 18h FW
  3. Wed 11 Nov 16:19 UK · 16:19 UTC 13d 16h
  4. Wed 18 Nov 16:19 UK · 16:19 UTC 20d 16h
  5. Wed 25 Nov 16:19 UK · 16:19 UTC 27d 16h
  6. Wed 2 Dec 16:19 UK · 16:19 UTC 34d 16h
  7. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 18h FW
  8. Wed 9 Dec 16:19 UK · 16:19 UTC 41d 16h

Players

AveragePeakWipe
01020304001:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 09:01 UTCWIPEWiped Wed 28 Oct, 16:19 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040001:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 09:01 UTCWIPEWiped Wed 28 Oct, 16:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 16:19 UK · 16:19 UTC, in 6d 16h. Its weekly schedule tag · low confidence

2 days
usual gap
between real wipes
88%
on rhythm
of its recent wipes
17
wipe-day peak
players, last three wipes
80%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 7 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:19 UKWed 28 Oct, 16:19 UTC · 7h ago – – running 20
Tue 27 Oct, 09:01 UKTue 27 Oct, 09:01 UTC · 1d ago – – – 6
Sun 25 Oct, 09:01 UKSun 25 Oct, 09:01 UTC · 3d ago 18 halved by day 1 2 days 8
Fri 23 Oct, 10:01 UKFri 23 Oct, 09:01 UTC · 5d ago 16 held half 2 days 7
Wed 21 Oct, 10:01 UKWed 21 Oct, 09:01 UTC · 7d ago 16 held half 2 days 1
Mon 19 Oct, 10:01 UKMon 19 Oct, 09:01 UTC · 9d ago 25 held half 2 days 4
Sat 17 Oct, 10:01 UKSat 17 Oct, 09:01 UTC · 11d ago 22 held half 2 days 2
Thu 15 Oct, 10:01 UKThu 15 Oct, 09:01 UTC · 13d ago 14 held half 2 days 4
Tue 13 Oct, 10:01 UKTue 13 Oct, 09:01 UTC · 15d ago 11 held half 2 days 7
Sun 11 Oct, 10:01 UKSun 11 Oct, 09:01 UTC · 17d ago 18 held half 2 days 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 66 on average
38/ 250
Nuclear Cargo/Oil Trainer groups of 8+ · weekly · 1 on average
2/ 40
666/ 800
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 217 on average
79/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average
73/ 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
24/ 400

Quick answers

from the figures on this page

Server facts

How smoothly does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run?

Across the last 48 hours the average was 234 server fps, with a floor of 155. At its peak the world had 24,019 entities, counting buildings, deployables and the rest. Memory use reached 1,549 MB at its peak. Players feel lag when fps drops and the entity count climbs.

How reliable is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, and is it online now?

Right now CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is up and running. Going by its reported uptime, the last restart was about 54 minutes ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD run from?

No region is published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 92.118.11.14:28035 is its address.

What Rust version is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?

Rust network protocol 2635 and build 168909 on Linux is what CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

For the game's server browser, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp15 (Max players): 15 player slots are available; ts50 (Group limit): You can have up to 50 players per team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^w (Weekly): It wipes weekly; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP: loot is supplied; ^i (Battlefield): High rates and kits drive quick PvP; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD are: Modded Rust servers, Aim, UKN and combat training servers, Rust battlefield servers and Rust servers with zombies. These filters on the server list will bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Settings and rules

What map is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?

A procedural map of size 1,000 with seed 1337, generated by the game, runs on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by CHOYKA MAPS.

What settings does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD use, and what rules does it enforce?

No gather rate appears in the name CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The limit on groups is 50 players. minigames & battle royale is the game mode, arenas, parkour, Bedwars and battle royale. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe times

Which days and times does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD schedule its wipes for?

The prediction follows its tag, as too few of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD's wipes are recorded to confirm the schedule. Wednesday 4 November at 16:19 UTC is when its next wipe is due. 7 hours is how long the current world has been running. Its tags carry a weekly wipe schedule.

What should you expect from wipe day on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Its recent wipes drew an average peak of 17 players. Peak numbers on the latest wipe arrived 7 hours after the reset. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. The fall below half came by day 1 when the crowd did not hold.

Player counts

Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD busy or quiet?

Out of 15 slots, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD has 1 filled right now. Averaged over seven days: 4 players, peaking at 21. At 15:00 UTC it was busiest over the past 48 hours, averaging 14 players.

What position does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD hold among Rust servers?

Ranked #1,463 on seven-day player hours, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is in the top 7% of all ranked servers.

Getting in

What do you do to join CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?

Open the console in Rust with F1, then type client.connect 92.118.11.14:28035 to join. On this page, Launch Rust does the same through Steam. https://choyka.gamestores.app/ is its website.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp15
Max players 15 player slots are available.
ts50
Group limit You can have up to 50 players per team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP: loot is supplied.
^i
Battlefield High rates and kits drive quick PvP.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.