Local forecast
[SEA] Facepunch 2
Online 15.235.180.211:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 12
- peak 28
- Rank
- #860
- top 4%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 14h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 14h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 14h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 14h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:42 UK FWThu 1 Oct, 17:42 UTC · 27d ago | 56 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [SEA] Facepunch 2?
Its average over the last 48 hours was 159 server fps, and it never dropped below 114. At its peak the world had 149,354 entities, counting buildings, deployables and the rest. At most it drew 5,950 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is [SEA] Facepunch 2 online at the moment, and how consistent is its uptime?
As of now, [SEA] Facepunch 2 is online. Its reported uptime shows a restart about 14 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [SEA] Facepunch 2 based in?
The name of [SEA] Facepunch 2 points to Asia, but no region tag is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 15.235.180.211:28015 is its address.
What version of Rust is running on [SEA] Facepunch 2?
On [SEA] Facepunch 2 you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Who is behind [SEA] Facepunch 2?
[SEA] Facepunch 2 and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.
Which meaning sits behind each tag on [SEA] Facepunch 2?
The server browser reads these tags from [SEA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival, the Rust way; mp250 (Max players): 250 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^t (Tutorial on): The Facepunch tutorial is offered here for new players; sc2 (Custom tag): Neither standard Rust nor Facepunch defines this tag: the owner or a plugin supplied it. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does [SEA] Facepunch 2 appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [SEA] Facepunch 2: Rust servers with the tutorial on, Official Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Settings and rules
Which map is in use on [SEA] Facepunch 2?
The game generates the map on [SEA] Facepunch 2, procedural, size 4,500, seed 1720588492. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [SEA] Facepunch 2 use, and what rules does it enforce?
The name of [SEA] Facepunch 2 says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. You will find it in Rust's Official tab in game. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
Which days and times does [SEA] Facepunch 2 schedule its wipes for?
The only wipe [SEA] Facepunch 2 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 27 days 10 hours. Its tags carry a monthly wipe schedule.
What happens on [SEA] Facepunch 2 when wipe day arrives?
The average peak across its recent wipes was 56 players. The crowd on the latest wipe reached its high 25 hours in.
Population history
How many players does [SEA] Facepunch 2 hold?
The live count for [SEA] Facepunch 2: 0 players, with 250 slots in total. Averaged over seven days: 12 players, peaking at 28. At 17:00 UTC it was busiest over the past 48 hours, averaging 24 players.
How does [SEA] Facepunch 2 compare with other Rust servers in the rankings?
Ranked #860 on seven-day player hours, [SEA] Facepunch 2 is in the top 4% of all ranked servers.
Join the server
What steps let you join [SEA] Facepunch 2?
Open the console in Rust with F1, then type client.connect 15.235.180.211:28015 to join. On this page, Launch Rust does the same through Steam.
