Local forecast
[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
2% full
- 7-day average
- 13
- peak 36
- Rank
- #801
- top 4%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 14h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 14h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 14h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 14h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:42 UK FWThu 1 Oct, 17:42 UTC · 27d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does [SEA] Facepunch 1 hold a steady performance?
Its average over the last 48 hours was 149 server fps, and it never dropped below 97. Buildings, deployables and all else in the world took the entity count to a peak of 143,949. Memory use reached 6,266 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is [SEA] Facepunch 1 online at the moment, and how consistent is its uptime?
As of now, [SEA] Facepunch 1 is online. Going by its reported uptime, the last restart was about 15 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [SEA] Facepunch 1 run from?
The name of [SEA] Facepunch 1 points to Asia, but no region tag is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 15.235.180.212:28015 is its address.
What Rust version is [SEA] Facepunch 1 on?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 1 runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Who operates [SEA] Facepunch 1?
[SEA] Facepunch 1 and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.
What do [SEA] Facepunch 1's tags tell you?
These are the tags [SEA] Facepunch 1 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): It holds 300 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^t (Tutorial on): This server lets newcomers begin with the Facepunch tutorial; sc2 (Custom tag): This is no standard Rust tag: a plugin or the owner added it. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [SEA] Facepunch 1?
These Rust Wipe Stats lists include [SEA] Facepunch 1: Rust servers with the tutorial on, Official Rust servers and Vanilla Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Map and rules
Which map is in use on [SEA] Facepunch 1?
[SEA] Facepunch 1 runs a procedural map of size 4,500, seed 183258278, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on [SEA] Facepunch 1?
No gather rate appears in the name [SEA] Facepunch 1. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. It appears under Official in the game's server list. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
On what schedule does [SEA] Facepunch 1 wipe?
Once a month is all [SEA] Facepunch 1 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 11 hours is how long the current world has been running. A monthly wipe schedule is set out in its tags.
What happens on [SEA] Facepunch 1 when wipe day arrives?
Its recent wipes drew an average peak of 69 players. 20 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does [SEA] Facepunch 1 hold?
[SEA] Facepunch 1 is carrying 7 players at the moment, out of 300 slots. The seven-day average is 13 players, with a peak of 36. At 15:00 UTC it was busiest over the past 48 hours, averaging 27 players.
How does [SEA] Facepunch 1 compare with other Rust servers in the rankings?
Player hours over the past week put [SEA] Facepunch 1 at #801, inside the top 4% of all ranked servers.
Getting in
How do you get into [SEA] Facepunch 1?
Open the console in Rust with F1, then type client.connect 15.235.180.212:28015 to join. On this page, Launch Rust does the same through Steam.
