Local forecast
[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 6m ago
Current conditions
observed 6m agoplayers now
23% full
- 7-day average
- 25
- peak 79
- Rank
- #574
- top 3%
- No wipes
- resets
- 9 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (9 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UKTue 27 Oct, 04:01 UTC · 15h ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UKMon 26 Oct, 04:01 UTC · 1d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UKSun 25 Oct, 13:32 UTC · 2d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UKSun 25 Oct, 04:01 UTC · 2d ago | – | – | – | 34 |
| Sat 24 Oct, 05:00 UKSat 24 Oct, 04:00 UTC · 3d ago | – | – | – | 40 |
| Fri 23 Oct, 05:01 UKFri 23 Oct, 04:01 UTC · 4d ago | – | – | – | 43 |
| Thu 22 Oct, 19:04 UKThu 22 Oct, 18:04 UTC · 5d ago | – | – | – | 14 |
| Thu 22 Oct, 05:01 UKThu 22 Oct, 04:01 UTC · 5d ago | – | – | – | 51 |
| Wed 21 Oct, 05:00 UKWed 21 Oct, 04:00 UTC · 6d ago | – | – | – | 49 |
| Tue 20 Oct, 05:01 UKTue 20 Oct, 04:01 UTC · 7d ago | – | – | – | 58 |
| Mon 19 Oct, 05:01 UKMon 19 Oct, 04:01 UTC · 8d ago | – | – | – | 31 |
| Sun 18 Oct, 05:01 UKSun 18 Oct, 04:01 UTC · 9d ago | – | – | – | 56 |
| Sat 17 Oct, 05:00 UKSat 17 Oct, 04:00 UTC · 10d ago | – | – | – | 45 |
| Fri 16 Oct, 05:00 UKFri 16 Oct, 04:00 UTC · 11d ago | – | – | – | 56 |
| Thu 15 Oct, 05:00 UKThu 15 Oct, 04:00 UTC · 12d ago | – | – | – | 33 |
| Wed 14 Oct, 05:01 UKWed 14 Oct, 04:01 UTC · 13d ago | – | – | – | 29 |
| Tue 13 Oct, 05:00 UKTue 13 Oct, 04:00 UTC · 14d ago | – | – | – | 63 |
| Mon 12 Oct, 05:01 UKMon 12 Oct, 04:01 UTC · 15d ago | – | – | – | 52 |
| Sun 11 Oct, 05:01 UKSun 11 Oct, 04:01 UTC · 16d ago | – | – | – | 26 |
| Sat 10 Oct, 09:32 UKSat 10 Oct, 08:32 UTC · 17d ago | – | – | – | 19 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [NA] Raid Simulator 2.0 (Raidsim) hold a steady performance?
Server fps averaged 100 in the last 48 hours; the lowest was 86. Buildings, deployables and all else in the world took the entity count to a peak of 229,889. At most it drew 3,901 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is [NA] Raid Simulator 2.0 (Raidsim) online at the moment, and how consistent is its uptime?
You will find [NA] Raid Simulator 2.0 (Raidsim) online at the moment. Going by its reported uptime, the last restart was about 14 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does [NA] Raid Simulator 2.0 (Raidsim) sit?
No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), but the name suggests North America. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 208.52.152.39:28014.
What Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?
On [NA] Raid Simulator 2.0 (Raidsim) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on [NA] Raid Simulator 2.0 (Raidsim)?
For the game's server browser, [NA] Raid Simulator 2.0 (Raidsim) publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): 150 player slots are available; ts100 (Group limit): You can have up to 100 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [NA] Raid Simulator 2.0 (Raidsim) appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Aim, UKN and combat training servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Settings and rules
What map is [NA] Raid Simulator 2.0 (Raidsim) on?
The game generates the map on [NA] Raid Simulator 2.0 (Raidsim), procedural, size 4,096, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: discord.gg/raidsim.
What settings does [NA] Raid Simulator 2.0 (Raidsim) use, and what rules does it enforce?
No gather rate appears in the name [NA] Raid Simulator 2.0 (Raidsim). You can have 100 players in a group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does [NA] Raid Simulator 2.0 (Raidsim) wipe?
No wipe schedule is kept on [NA] Raid Simulator 2.0 (Raidsim): it remakes the world every few hours, and those resets do not count as wipes.
Player counts
How many players does [NA] Raid Simulator 2.0 (Raidsim) hold?
Out of 150 slots, [NA] Raid Simulator 2.0 (Raidsim) has 34 filled right now. Averaged over seven days: 25 players, peaking at 79. Its busiest point in the last 48 hours was 00:00 UTC, averaging 66 players.
What position does [NA] Raid Simulator 2.0 (Raidsim) hold among Rust servers?
Ranked #574 on seven-day player hours, [NA] Raid Simulator 2.0 (Raidsim) is in the top 3% of all ranked servers.
Join the server
What do you do to join [NA] Raid Simulator 2.0 (Raidsim)?
Open the console in Rust with F1, then type client.connect 208.52.152.39:28014 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://raidsimulator.com.