Rust Wipe StatsWipe forecast
Now 93,191 players 11,886 servers 174 fresh wipes in 3 h

Local forecast

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 6m ago

moddedoxide

Current conditions

observed 6m ago
34 / 150
players now
Quiet H 79 · avg 25 7-day high and average

23% full

7-day average
25
peak 79
Rank
#574
top 3%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes

Next wipe

This server resets its world every few hours (9 new worlds this week), so there is no wipe to forecast.

Players

AveragePeak
02040608020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:01 UKTue 27 Oct, 04:01 UTC · 15h ago – – – 35
Mon 26 Oct, 04:01 UKMon 26 Oct, 04:01 UTC · 1d ago – – – 37
Sun 25 Oct, 13:32 UKSun 25 Oct, 13:32 UTC · 2d ago – – – 18
Sun 25 Oct, 04:01 UKSun 25 Oct, 04:01 UTC · 2d ago – – – 34
Sat 24 Oct, 05:00 UKSat 24 Oct, 04:00 UTC · 3d ago – – – 40
Fri 23 Oct, 05:01 UKFri 23 Oct, 04:01 UTC · 4d ago – – – 43
Thu 22 Oct, 19:04 UKThu 22 Oct, 18:04 UTC · 5d ago – – – 14
Thu 22 Oct, 05:01 UKThu 22 Oct, 04:01 UTC · 5d ago – – – 51
Wed 21 Oct, 05:00 UKWed 21 Oct, 04:00 UTC · 6d ago – – – 49
Tue 20 Oct, 05:01 UKTue 20 Oct, 04:01 UTC · 7d ago – – – 58

Similar servers

the same kind of game, then region, group limit, rate and wipes
UKN.GG - US Training Grounds - Main NA · groups of 500+ · 21 on average
15/ 250
UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 5 on average
1/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average
6/ 200
3/ 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average
0/ 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 217 on average
365/ 500

Quick answers

from the figures on this page

Server facts

Does [NA] Raid Simulator 2.0 (Raidsim) hold a steady performance?

Server fps averaged 100 in the last 48 hours; the lowest was 86. Buildings, deployables and all else in the world took the entity count to a peak of 229,889. At most it drew 3,901 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is [NA] Raid Simulator 2.0 (Raidsim) online at the moment, and how consistent is its uptime?

You will find [NA] Raid Simulator 2.0 (Raidsim) online at the moment. Going by its reported uptime, the last restart was about 14 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does [NA] Raid Simulator 2.0 (Raidsim) sit?

No region tag is published by [NA] Raid Simulator 2.0 (Raidsim), but the name suggests North America. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 208.52.152.39:28014.

What Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?

On [NA] Raid Simulator 2.0 (Raidsim) you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Lists and tags

Which meaning sits behind each tag on [NA] Raid Simulator 2.0 (Raidsim)?

For the game's server browser, [NA] Raid Simulator 2.0 (Raidsim) publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp150 (Max players): 150 player slots are available; ts100 (Group limit): You can have up to 100 players per team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does [NA] Raid Simulator 2.0 (Raidsim) appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, Aim, UKN and combat training servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Settings and rules

What map is [NA] Raid Simulator 2.0 (Raidsim) on?

The game generates the map on [NA] Raid Simulator 2.0 (Raidsim), procedural, size 4,096, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. Map name, as listed: discord.gg/raidsim.

What settings does [NA] Raid Simulator 2.0 (Raidsim) use, and what rules does it enforce?

No gather rate appears in the name [NA] Raid Simulator 2.0 (Raidsim). You can have 100 players in a group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. Valve anti-cheat (VAC) runs on this server.

Wipe days

On what schedule does [NA] Raid Simulator 2.0 (Raidsim) wipe?

No wipe schedule is kept on [NA] Raid Simulator 2.0 (Raidsim): it remakes the world every few hours, and those resets do not count as wipes.

Player counts

How many players does [NA] Raid Simulator 2.0 (Raidsim) hold?

Out of 150 slots, [NA] Raid Simulator 2.0 (Raidsim) has 34 filled right now. Averaged over seven days: 25 players, peaking at 79. Its busiest point in the last 48 hours was 00:00 UTC, averaging 66 players.

What position does [NA] Raid Simulator 2.0 (Raidsim) hold among Rust servers?

Ranked #574 on seven-day player hours, [NA] Raid Simulator 2.0 (Raidsim) is in the top 3% of all ranked servers.

Join the server

What do you do to join [NA] Raid Simulator 2.0 (Raidsim)?

Open the console in Rust with F1, then type client.connect 208.52.152.39:28014 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://raidsimulator.com.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Standard survival, the Rust way.
mp150
Max players 150 player slots are available.
ts100
Group limit You can have up to 100 players per team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, with loot given to you.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game here, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.