Local forecast · NA
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 3h ago
Current conditions
observed 3h agoplayers now
8% full
- 7-day average
- 7
- peak 19
- Rank
- #1,195
- top 5% · #174 in NA
- Last wipe
- 6d ago
- monthly schedule
- Next wipe
- 7d 22h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 22h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 22h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:31 UKThu 22 Oct, 18:31 UTC · 6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
Server fps averaged 60 in the last 48 hours; the lowest was 58. The world held as many as 124,198 entities, buildings and deployables included. At most it drew 6,079 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online at the moment, and how consistent is its uptime?
You will find [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online at the moment. Its reported uptime shows a restart about 2 days 6 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 1 October 2026.
In which location does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 66.51.99.119:28015 is its address.
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. To join you need the same protocol, and Steam handles the update.
Server tags
Which operator is responsible for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track all publish a relicpve.com hostname, so the same operator most likely runs them.
Which meaning sits behind each tag on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts30 (Group limit): Teams hold no more than 30; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): Its place in the server browser is North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The Rust Wipe Stats lists that include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing are: Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live, Rust servers with zombies and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
Which map is in use on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500, seed 1722427781, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing use, and what rules does it enforce?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing says nothing about gather rate. You can have 30 players in a group. roleplay is the game mode, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
Once a month is all [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, at the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 6 days 1 hours. Its tags carry a monthly wipe schedule.
What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day arrives?
Its recent wipes drew an average peak of 16 players. The crowd on the latest wipe reached its high 46 hours in.
Population
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing busy or quiet?
The live count for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: 8 players, with 100 slots in total. Across the past week it peaked at 19 and averaged 7 players. The last 48 hours peak at 00:00 UTC, when the average was 15 players.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the rankings?
Seven-day player hours place [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,195, inside the top 5% of ranked servers and at #174 in North America.
Join the server
What steps let you join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Two ways in: press F1 and enter client.connect 66.51.99.119:28015, or join from this page with Launch Rust, which opens Steam and connects you. https://relicpve.com is its website.
