Local forecast
[EU] Facepunch 12
Online 79.137.98.17:28020 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 7
- peak 21
- Rank
- #1,200
- top 5%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 16h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 16h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:41 UK FWThu 1 Oct, 17:41 UTC · 27d ago | 38 | – | running | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [EU] Facepunch 12 hold a steady performance?
Its average over the last 48 hours was 225 server fps, and it never dropped below 212. At its peak the world had 127,964 entities, counting buildings, deployables and the rest. The peak memory draw was 5,533 MB. A falling fps and a rising entity count show up to players as lag.
Is [EU] Facepunch 12 online at the moment, and how consistent is its uptime?
You will find [EU] Facepunch 12 online at the moment. The uptime it reports puts the last restart about 13 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is [EU] Facepunch 12 based in?
No region tag is published by [EU] Facepunch 12, but the name suggests Europe. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 79.137.98.17:28020.
What version of Rust is running on [EU] Facepunch 12?
On [EU] Facepunch 12 you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
Which operator is responsible for [EU] Facepunch 12?
The same operator most likely runs [EU] Facepunch 12 and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the tags on [EU] Facepunch 12?
These are the tags [EU] Facepunch 12 publishes for the game's server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The mode is plain Rust survival; mp300 (Max players): Capacity: 300; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^t (Tutorial on): This server lets newcomers begin with the Facepunch tutorial; sc2 (Custom tag): This is no standard Rust tag: a plugin or the owner added it. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry [EU] Facepunch 12?
[EU] Facepunch 12 appears in the following Rust Wipe Stats lists: Rust servers with the tutorial on, Rust servers in Europe, Official Rust servers and Vanilla Rust servers. Find it on the server list under Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Map and rules
What map is [EU] Facepunch 12 on?
A procedural map of size 4,500 with seed 88587119, generated by the game, runs on [EU] Facepunch 12. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [EU] Facepunch 12 use, and what rules does it enforce?
No gather rate appears in the name [EU] Facepunch 12. The default of 8 players is the group limit here. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. It appears under Official in the game's server list. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does [EU] Facepunch 12 wipe?
[EU] Facepunch 12 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The current map and world began 27 days 8 hours. A monthly wipe schedule is set out in its tags.
What happens on [EU] Facepunch 12 when wipe day arrives?
Its recent wipes drew an average peak of 38 players. 2 hours after the latest wipe, the crowd hit its peak.
Player counts
What sort of population does [EU] Facepunch 12 carry?
Out of 300 slots, [EU] Facepunch 12 has 0 filled right now. The seven-day average is 7 players, with a peak of 21. At 20:00 UTC it was busiest over the past 48 hours, averaging 13 players.
Where does [EU] Facepunch 12 sit in the rankings?
The last seven days of player hours rank [EU] Facepunch 12 at #1,200, in the top 5% of ranked servers.
Getting in
How do you get into [EU] Facepunch 12?
Enter client.connect 79.137.98.17:28020 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.
