Rust Wipe StatsWipe forecast
Now 61,775 players 11,739 servers 186 fresh wipes in 3 h

Local forecast

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 13m ago

moddedcarbon

Current conditions

observed 13m ago
0 / 200
players now
Empty H 12 · avg 0 7-day high and average

0% full

7-day average
0
peak 12
Rank
#4,895
top 22%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

39
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 23:09 UKSat 19 Sep, 22:09 UTC · 39d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
0/ 50
893/ 900
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average
389/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average
132/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 68 on average
134/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
42/ 400

Quick answers

from the figures on this page

About the server

How smoothly does UKN.GG - AU Training Grounds - Main run?

Server fps averaged 29 in the last 48 hours; the lowest was 13. At its peak the world had 2,107 entities, counting buildings, deployables and the rest. At most it drew 2,017 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is UKN.GG - AU Training Grounds - Main, and is it online now?

You will find UKN.GG - AU Training Grounds - Main online at the moment. Going by its reported uptime, the last restart was about 3 days 18 hours ago. It was up for 162 of 168 hours across the last 7 full days, 96% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

What location is UKN.GG - AU Training Grounds - Main based in?

The name of UKN.GG - AU Training Grounds - Main points to Oceania, but no region tag is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 139.99.144.117:28014 is its address.

What version of Rust is running on UKN.GG - AU Training Grounds - Main?

Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Training Grounds - Main runs. Steam updates your game for you; the protocol must match to join.

Lists and tags

Who is behind UKN.GG - AU Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - AU Training Grounds - Main and by 14 other servers we track, which points to the same operator running them.

What do UKN.GG - AU Training Grounds - Main's tags tell you?

These are the tags UKN.GG - AU Training Grounds - Main publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): It holds 200 players; ts500 (Group limit): Team size is capped at 500; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Which Rust Wipe Stats filters and lists carry UKN.GG - AU Training Grounds - Main?

The Rust Wipe Stats lists that include UKN.GG - AU Training Grounds - Main are: Oceania Rust servers, Modded Rust servers and Aim, UKN and combat training servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

What map is UKN.GG - AU Training Grounds - Main on?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on UKN.GG - AU Training Grounds - Main. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by UKN Map.

Which settings and rules are in force on UKN.GG - AU Training Grounds - Main?

No gather rate appears in the name UKN.GG - AU Training Grounds - Main. The limit on groups is 500 players. minigames & battle royale is the game mode, arenas, parkour, Bedwars and battle royale. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.

Wipe times

When does UKN.GG - AU Training Grounds - Main wipe?

Too few wipes on UKN.GG - AU Training Grounds - Main are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 7 hours.

What happens on UKN.GG - AU Training Grounds - Main when wipe day arrives?

Its recent wipes drew an average peak of 39 players. 30 hours after the latest wipe, the crowd hit its peak.

Population

How many players does UKN.GG - AU Training Grounds - Main hold?

UKN.GG - AU Training Grounds - Main is carrying 0 players at the moment, out of 200 slots. The seven-day average is 0 players, with a peak of 12.

How does UKN.GG - AU Training Grounds - Main compare with other Rust servers in the rankings?

Ranked #4,895 on seven-day player hours, UKN.GG - AU Training Grounds - Main is in the top 22% of all ranked servers.

Join the server

What do you do to join UKN.GG - AU Training Grounds - Main?

Two ways in: press F1 and enter client.connect 139.99.144.117:28014, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Standard survival, the Rust way.
mp200
Max players It holds 200 players.
ts500
Group limit Team size is capped at 500.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build: 166652.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code This server carries no region code.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and more.
^d
Combat training Practise aim and PvP here, with loot given to you.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.