Rust Wipe StatsWipe forecast
Now 83,125 players 11,787 servers 168 fresh wipes in 3 h

Local forecast

UKN.GG - EU Training Grounds - Medium IV

Online 64.40.9.164:28014 checked 8m ago

moddedcarbon

Current conditions

observed 8m ago
0 / 150
players now
Empty H 14 · avg 1 7-day high and average

0% full

7-day average
1
peak 14
Rank
#4,029
top 18%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes

Next wipe

This server resets its world every few hours (7 new worlds this week), so there is no wipe to forecast.

Players

AveragePeak
0510152016:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:08 UKWed 28 Oct, 05:08 UTC · 9h ago – – – 0
Tue 27 Oct, 05:08 UKTue 27 Oct, 05:08 UTC · 1d ago – – – 0
Mon 26 Oct, 05:08 UKMon 26 Oct, 05:08 UTC · 2d ago – – – 0
Sun 25 Oct, 05:08 UKSun 25 Oct, 05:08 UTC · 3d ago – – – 2
Sat 24 Oct, 05:08 UKSat 24 Oct, 04:08 UTC · 4d ago – – – 0
Fri 23 Oct, 05:08 UKFri 23 Oct, 04:08 UTC · 5d ago – – – 0
Thu 22 Oct, 05:08 UKThu 22 Oct, 04:08 UTC · 6d ago – – – 0
Wed 21 Oct, 05:08 UKWed 21 Oct, 04:08 UTC · 7d ago – – – 0
Tue 20 Oct, 05:08 UKTue 20 Oct, 04:08 UTC · 8d ago – – – 0
Mon 19 Oct, 05:08 UKMon 19 Oct, 04:08 UTC · 9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 219 on average
411/ 500
353/ 500
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average
60/ 200
US Hub 01 EU · groups of 1000+ · 13 on average
19/ 3300
19/ 200
9/ 200

Quick answers

from the figures on this page

About the server

How smoothly does UKN.GG - EU Training Grounds - Medium IV run?

Its average over the last 48 hours was 30 server fps, and it never dropped below 25. At its peak the world had 2,267 entities, counting buildings, deployables and the rest. Memory use reached 1,873 MB at its peak. A falling fps and a rising entity count show up to players as lag.

How reliable is UKN.GG - EU Training Grounds - Medium IV, and is it online now?

As of now, UKN.GG - EU Training Grounds - Medium IV is online. Going by its reported uptime, the last restart was about 7 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does UKN.GG - EU Training Grounds - Medium IV run from?

Its name points to Europe, though UKN.GG - EU Training Grounds - Medium IV publishes no region tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 64.40.9.164:28014 is its address.

What Rust version is UKN.GG - EU Training Grounds - Medium IV on?

On UKN.GG - EU Training Grounds - Medium IV you will find Rust network protocol 2635 and build 168909, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

Who operates UKN.GG - EU Training Grounds - Medium IV?

UKN.GG - EU Training Grounds - Medium IV and 14 other servers we track all publish a ukn.gg hostname, so the same operator most likely runs them.

How should you read the tags on UKN.GG - EU Training Grounds - Medium IV?

For the game's server browser, UKN.GG - EU Training Grounds - Medium IV publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): Capacity: 150; ts500 (Group limit): Teams hold no more than 500; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP: loot is supplied; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does UKN.GG - EU Training Grounds - Medium IV appear among the Rust Wipe Stats lists and filters?

UKN.GG - EU Training Grounds - Medium IV appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers and Aim, UKN and combat training servers. These filters on the server list will bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

What map is UKN.GG - EU Training Grounds - Medium IV on?

The game generates the map on UKN.GG - EU Training Grounds - Medium IV, procedural, size 6,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page. The map goes by UKN Map.

Which settings and rules are in force on UKN.GG - EU Training Grounds - Medium IV?

Gather rate is not given in the name for UKN.GG - EU Training Grounds - Medium IV. You can have 500 players in a group. It plays as minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe times

On what schedule does UKN.GG - EU Training Grounds - Medium IV wipe?

None of the resets on UKN.GG - EU Training Grounds - Medium IV counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.

Population

How many players does UKN.GG - EU Training Grounds - Medium IV hold?

UKN.GG - EU Training Grounds - Medium IV is carrying 0 players at the moment, out of 150 slots. Across the past week it peaked at 14 and averaged 1 players. The last 48 hours peak at 19:00 UTC, when the average was 7 players.

What position does UKN.GG - EU Training Grounds - Medium IV hold among Rust servers?

The last seven days of player hours rank UKN.GG - EU Training Grounds - Medium IV at #4,029, in the top 18% of ranked servers.

How to join

What do you do to join UKN.GG - EU Training Grounds - Medium IV?

Enter client.connect 64.40.9.164:28014 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players Capacity: 150.
ts500
Group limit Teams hold no more than 500.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP: loot is supplied.

Mods and access

^z
Modded Plugins or settings alter the game here, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.